Function prepare_indirect_pattern
Source fn prepare_indirect_pattern(
prim_spatial_node_index: SpatialNodeIndex,
raster_spatial_node_index: SpatialNodeIndex,
local_rect: &LayoutRect,
local_clip_rect: &LayoutRect,
clipped_surface_rect: &DeviceRect,
local_to_device_scale_offset: Option<&ScaleOffset>,
device_pixel_scale: DevicePixelScale,
transform_id: GpuTransformId,
pattern: &Pattern,
quad_flags: QuadFlags,
aa_flags: EdgeMask,
cache_key: &Option<QuadCacheKey>,
clip_chain: Option<&ClipChainInstance>,
ctx: &PatternBuilderContext<'_>,
interned_clips: &DataStore<ClipIntern>,
frame_state: &mut FrameBuildingState<'_>,
) -> Option<RenderTaskId>