fn create_quad_primitive(
local_rect: &LayoutRect,
local_clip_rect: &LayoutRect,
device_clip_rect: &DeviceRect,
local_to_device: Option<&ScaleOffset>,
round_edges: EdgeMask,
pattern: &Pattern,
) -> QuadPrimitivefn create_quad_primitive(
local_rect: &LayoutRect,
local_clip_rect: &LayoutRect,
device_clip_rect: &DeviceRect,
local_to_device: Option<&ScaleOffset>,
round_edges: EdgeMask,
pattern: &Pattern,
) -> QuadPrimitive