Function add_render_task_with_mask
Source fn add_render_task_with_mask(
pattern: &Pattern,
prim_local_coverage_rect: &LayoutRect,
task_size: DeviceIntSize,
content_origin: DevicePoint,
clips_range: ClipNodeRange,
prim_spatial_node_index: SpatialNodeIndex,
raster_spatial_node_index: SpatialNodeIndex,
prim_address_f: GpuBufferAddress,
transform_id: GpuTransformId,
aa_flags: EdgeMask,
quad_flags: QuadFlags,
device_pixel_scale: DevicePixelScale,
needs_scissor_rect: bool,
cache_key: Option<&RenderTaskCacheKey>,
spatial_tree: &SpatialTree,
interned_clips: &DataStore<ClipIntern>,
frame_state: &mut FrameBuildingState<'_>,
) -> RenderTaskId