Function webrender::quad::add_pattern_prim
source ยท fn add_pattern_prim(
pattern: &Pattern,
pattern_transform: ScaleOffset,
prim_instance_index: PrimitiveInstanceIndex,
rect: LayoutRect,
clip_rect: LayoutRect,
is_opaque: bool,
frame_state: &mut FrameBuildingState<'_>,
targets: &[CommandBufferIndex],
segments: &[QuadSegment],
)