Function webrender::quad::add_pattern_prim

source ยท
fn add_pattern_prim(
    pattern: &Pattern,
    pattern_transform: ScaleOffset,
    prim_instance_index: PrimitiveInstanceIndex,
    rect: LayoutRect,
    clip_rect: LayoutRect,
    is_opaque: bool,
    frame_state: &mut FrameBuildingState<'_>,
    targets: &[CommandBufferIndex],
    segments: &[QuadSegment],
)