Struct webrender::prim_store::image::ImageInstance

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pub struct ImageInstance {
    pub segment_instance_index: Index<SegmentedInstance>,
    pub tight_local_clip_rect: LayoutRect,
    pub visible_tiles: Vec<VisibleImageTile>,
    pub src_color: Option<RenderTaskId>,
}
Expand description

Instance specific fields for an image primitive. These are currently stored in a separate array to avoid bloating the size of PrimitiveInstance. In the future, we should be able to remove this and store the information inline, by: (a) Removing opacity collapse / binding support completely. Once we have general picture caching, we don’t need this. (b) Change visible_tiles to use Storage in the primitive scratch buffer. This will reduce the size of the visible_tiles field here, and save memory allocation when image tiling is used. I’ve left it as a Vec for now to reduce the number of changes, and because image tiling is very rare on real pages.

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§segment_instance_index: Index<SegmentedInstance>§tight_local_clip_rect: LayoutRect§visible_tiles: Vec<VisibleImageTile>§src_color: Option<RenderTaskId>

Trait Implementations§

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impl Debug for ImageInstance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Serialize for ImageInstance

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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