struct TileUpdateDirtyState<'a> {
    resource_cache: &'a mut ResourceCache,
    composite_state: &'a mut CompositeState,
    compare_cache: &'a mut FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>,
    spatial_node_comparer: &'a mut SpatialNodeComparer,
}Fields§
§resource_cache: &'a mut ResourceCacheAllow access to the texture cache for requesting tiles
composite_state: &'a mut CompositeStateCurrent configuration and setup for compositing all the picture cache tiles in renderer.
compare_cache: &'a mut FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>A cache of comparison results to avoid re-computation during invalidation.
spatial_node_comparer: &'a mut SpatialNodeComparerInformation about transform node differences from last frame.
Auto Trait Implementations§
impl<'a> Freeze for TileUpdateDirtyState<'a>
impl<'a> !RefUnwindSafe for TileUpdateDirtyState<'a>
impl<'a> !Send for TileUpdateDirtyState<'a>
impl<'a> !Sync for TileUpdateDirtyState<'a>
impl<'a> Unpin for TileUpdateDirtyState<'a>
impl<'a> !UnwindSafe for TileUpdateDirtyState<'a>
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impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
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Mutably borrows from an owned value. Read more
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more