struct TilePostUpdateState<'a> {
    resource_cache: &'a mut ResourceCache,
    composite_state: &'a mut CompositeState,
}Fields§
§resource_cache: &'a mut ResourceCacheAllow access to the texture cache for requesting tiles
composite_state: &'a mut CompositeStateCurrent configuration and setup for compositing all the picture cache tiles in renderer.
Auto Trait Implementations§
impl<'a> Freeze for TilePostUpdateState<'a>
impl<'a> !RefUnwindSafe for TilePostUpdateState<'a>
impl<'a> !Send for TilePostUpdateState<'a>
impl<'a> !Sync for TilePostUpdateState<'a>
impl<'a> Unpin for TilePostUpdateState<'a>
impl<'a> !UnwindSafe for TilePostUpdateState<'a>
Blanket Implementations§
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    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more