pub fn apply_render_bundle_command(
global: &Global,
render_bundle_encoder_id: RenderBundleEncoderId,
command: RenderBundleCommand,
) -> Result<(), PassStateError>pub fn apply_render_bundle_command(
global: &Global,
render_bundle_encoder_id: RenderBundleEncoderId,
command: RenderBundleCommand,
) -> Result<(), PassStateError>