struct RenderState {
transform: Affine,
fill_rule: Fill,
stroke: Stroke,
paint: PaintType,
paint_transform: Affine,
alphas: Vec<u8>,
}
Expand description
Saved state for recording operations.
Fields§
§transform: Affine
§fill_rule: Fill
§stroke: Stroke
§paint: PaintType
§paint_transform: Affine
§alphas: Vec<u8>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderState
impl RefUnwindSafe for RenderState
impl Send for RenderState
impl Sync for RenderState
impl Unpin for RenderState
impl UnwindSafe for RenderState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more