pub fn rasterize_with_u8_dispatch(
level: Level,
self_: &SingleThreadedDispatcher,
buffer: &mut [u8],
width: u16,
height: u16,
encoded_paints: &[EncodedPaint],
)
pub fn rasterize_with_u8_dispatch(
level: Level,
self_: &SingleThreadedDispatcher,
buffer: &mut [u8],
width: u16,
height: u16,
encoded_paints: &[EncodedPaint],
)