fn rasterize_with_f32<S: Simd>(
simd: S,
self_: &SingleThreadedDispatcher,
buffer: &mut [u8],
width: u16,
height: u16,
encoded_paints: &[EncodedPaint],
)
fn rasterize_with_f32<S: Simd>(
simd: S,
self_: &SingleThreadedDispatcher,
buffer: &mut [u8],
width: u16,
height: u16,
encoded_paints: &[EncodedPaint],
)