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Module multi_threaded

Module multi_threaded 

Source

ModulesΒ§

cost πŸ”’
worker πŸ”’

StructsΒ§

AllocationGroup πŸ”’
AllocationManager πŸ”’
A structure that allows storing and fetching existing allocations.
Allocations πŸ”’
A structure to keep track of allocations that will be done while rendering with multi-threading.
MaybePresent πŸ”’
An object that might hold a certain value (behind a mutex), and panics if we attempt to access it when it’s not initialized.
MultiThreadedDispatcher πŸ”’
A dispatcher for multi-threaded rendering.
OwnedClip πŸ”’
RecordedCommandTask πŸ”’
RenderTask πŸ”’

EnumsΒ§

RecordedCommand πŸ”’
RenderTaskType πŸ”’

Type AliasesΒ§

RecordedCommandReceiver πŸ”’
RecordedCommandSender πŸ”’
RenderTaskSender πŸ”’