ModulesΒ§
StructsΒ§
- Allocation
Group π - Allocation
Manager π - A structure that allows storing and fetching existing allocations.
- Allocations π
- A structure to keep track of allocations that will be done while rendering with multi-threading.
- Maybe
Present π - An object that might hold a certain value (behind a mutex), and panics if we attempt to access it when itβs not initialized.
- Multi
Threaded πDispatcher - A dispatcher for multi-threaded rendering.
- Owned
Clip π - Recorded
Command πTask - Render
Task π
EnumsΒ§
- Recorded
Command π - Render
Task πType
Type AliasesΒ§
- Recorded
Command πReceiver - Recorded
Command πSender - Render
Task πSender