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RowState

Struct RowState 

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pub(crate) struct RowState {
    pub(crate) render_cmds: Vec<RenderCmd>,
    pub(crate) depth_cmds: Vec<DepthFill>,
    depth: DepthState,
    pub(super) layer_depth: usize,
    layer_stack: Vec<RowLayerState>,
}
Expand description

State for a single row of strips.

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§render_cmds: Vec<RenderCmd>

Normal render commands rendered in back-to-front with depth buffer read.

§depth_cmds: Vec<DepthFill>

Opaque fill commands rendered front-to-back with depth buffer read and write.

§depth: DepthState

State of the depth buffer for this row.

§layer_depth: usize

Current layer depth.

§layer_stack: Vec<RowLayerState>

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impl RowState

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pub(super) fn new() -> Self

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fn clear(&mut self)

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pub(super) fn push_cmd(&mut self, cmd: RenderCmd)

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pub(super) fn push_buf(&mut self)

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pub(super) fn pop_buf(&mut self)

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pub(super) fn push_depth_fill(&mut self, cmd: DepthFill, draw_id: u32)

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pub(crate) fn can_skip_depth(&self, span: Span, draw_id: u32) -> bool

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fn include_current_span(&mut self, span: Span)

Trait Implementations§

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impl Clear for RowState

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fn clear(&mut self)

Clear the object to its default state.
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impl Debug for RowState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RowState

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fn default() -> RowState

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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fn simd_into(self, simd: S) -> T

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