Skip to main content

alpha_mask_from_x_coverage

Function alpha_mask_from_x_coverage 

Source
fn alpha_mask_from_x_coverage<S: Simd>(s: S, cov: &[f32; 4]) -> u8x16<S>
Expand description

Build an alpha mask for the 4x4 tile from the given horizontal coverages, splatting them across the other dimension.