Struct tungstenite::protocol::WebSocket
source · pub struct WebSocket<Stream> {
socket: Stream,
context: WebSocketContext,
}
Expand description
WebSocket input-output stream.
This is THE structure you want to create to be able to speak the WebSocket protocol.
It may be created by calling connect
, accept
or client
functions.
Use WebSocket::read
, WebSocket::send
to received and send messages.
Fields§
§socket: Stream
The underlying socket.
context: WebSocketContext
The context for managing a WebSocket.
Implementations§
source§impl<Stream> WebSocket<Stream>
impl<Stream> WebSocket<Stream>
sourcepub fn from_raw_socket(
stream: Stream,
role: Role,
config: Option<WebSocketConfig>,
) -> Self
pub fn from_raw_socket( stream: Stream, role: Role, config: Option<WebSocketConfig>, ) -> Self
Convert a raw socket into a WebSocket without performing a handshake.
Call this function if you’re using Tungstenite as a part of a web framework
or together with an existing one. If you need an initial handshake, use
connect()
or accept()
functions of the crate to construct a websocket.
§Panics
Panics if config is invalid e.g. max_write_buffer_size <= write_buffer_size
.
sourcepub fn from_partially_read(
stream: Stream,
part: Vec<u8>,
role: Role,
config: Option<WebSocketConfig>,
) -> Self
pub fn from_partially_read( stream: Stream, part: Vec<u8>, role: Role, config: Option<WebSocketConfig>, ) -> Self
Convert a raw socket into a WebSocket without performing a handshake.
Call this function if you’re using Tungstenite as a part of a web framework
or together with an existing one. If you need an initial handshake, use
connect()
or accept()
functions of the crate to construct a websocket.
§Panics
Panics if config is invalid e.g. max_write_buffer_size <= write_buffer_size
.
sourcepub fn get_mut(&mut self) -> &mut Stream
pub fn get_mut(&mut self) -> &mut Stream
Returns a mutable reference to the inner stream.
sourcepub fn set_config(&mut self, set_func: impl FnOnce(&mut WebSocketConfig))
pub fn set_config(&mut self, set_func: impl FnOnce(&mut WebSocketConfig))
Change the configuration.
§Panics
Panics if config is invalid e.g. max_write_buffer_size <= write_buffer_size
.
sourcepub fn get_config(&self) -> &WebSocketConfig
pub fn get_config(&self) -> &WebSocketConfig
Read the configuration.
source§impl<Stream: Read + Write> WebSocket<Stream>
impl<Stream: Read + Write> WebSocket<Stream>
sourcepub fn read(&mut self) -> Result<Message>
pub fn read(&mut self) -> Result<Message>
Read a message from stream, if possible.
This will also queue responses to ping and close messages. These responses
will be written and flushed on the next call to read
,
write
or flush
.
§Closing the connection
When the remote endpoint decides to close the connection this will return the close message with an optional close frame.
You should continue calling read
, write
or
flush
to drive the reply to the close frame until Error::ConnectionClosed
is returned. Once that happens it is safe to drop the underlying connection.
sourcepub fn write(&mut self, message: Message) -> Result<()>
pub fn write(&mut self, message: Message) -> Result<()>
Write a message to the provided stream, if possible.
A subsequent call should be made to flush
to flush writes.
In the event of stream write failure the message frame will be stored
in the write buffer and will try again on the next call to write
or flush
.
If the write buffer would exceed the configured WebSocketConfig::max_write_buffer_size
Err(WriteBufferFull(msg_frame))
is returned.
This call will generally not flush. However, if there are queued automatic messages they will be written and eagerly flushed.
For example, upon receiving ping messages tungstenite queues pong replies automatically.
The next call to read
, write
or flush
will write & flush the pong reply. This means you should not respond to ping frames manually.
You can however send pong frames manually in order to indicate a unidirectional heartbeat
as described in RFC 6455. Note that
if read
returns a ping, you should flush
before passing
a custom pong to write
, otherwise the automatic queued response to the
ping will not be sent as it will be replaced by your custom pong message.
§Errors
- If the WebSocket’s write buffer is full,
Error::WriteBufferFull
will be returned along with the equivalent passed message frame. - If the connection is closed and should be dropped, this will return
Error::ConnectionClosed
. - If you try again after
Error::ConnectionClosed
was returned either from here or fromread
,Error::AlreadyClosed
will be returned. This indicates a program error on your part. Error::Io
is returned if the underlying connection returns an error (consider these fatal except for WouldBlock).Error::Capacity
if your message size is bigger than the configured max message size.
sourcepub fn flush(&mut self) -> Result<()>
pub fn flush(&mut self) -> Result<()>
Flush writes.
Ensures all messages previously passed to write
and automatic
queued pong responses are written & flushed into the underlying stream.
sourcepub fn close(&mut self, code: Option<CloseFrame<'_>>) -> Result<()>
pub fn close(&mut self, code: Option<CloseFrame<'_>>) -> Result<()>
Close the connection.
This function guarantees that the close frame will be queued.
There is no need to call it again. Calling this function is
the same as calling write(Message::Close(..))
.
After queuing the close frame you should continue calling read
or
flush
to drive the close handshake to completion.
The websocket RFC defines that the underlying connection should be closed by the server. Tungstenite takes care of this asymmetry for you.
When the close handshake is finished (we have both sent and received
a close message), read
or flush
will return
Error::ConnectionClosed if this endpoint is the server.
If this endpoint is a client, Error::ConnectionClosed will only be returned after the server has closed the underlying connection.
It is thus safe to drop the underlying connection as soon as Error::ConnectionClosed
is returned from read
or flush
.
sourcepub fn read_message(&mut self) -> Result<Message>
👎Deprecated: Use read
pub fn read_message(&mut self) -> Result<Message>
read
Old name for read
.
sourcepub fn write_message(&mut self, message: Message) -> Result<()>
👎Deprecated: Use send
pub fn write_message(&mut self, message: Message) -> Result<()>
send
Old name for send
.
sourcepub fn write_pending(&mut self) -> Result<()>
👎Deprecated: Use flush
pub fn write_pending(&mut self) -> Result<()>
flush
Old name for flush
.