enum State<T> {
    Idle(Sender<T>),
    Acquiring,
    ReadyToSend(OwnedPermit<T>),
    Closed,
}Variants§
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for State<T>
impl<T> RefUnwindSafe for State<T>
impl<T> Send for State<T>where
    T: Send,
impl<T> Sync for State<T>where
    T: Send,
impl<T> Unpin for State<T>
impl<T> UnwindSafe for State<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more