Struct tiny_skia::edge_builder::BasicEdgeBuilder

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pub struct BasicEdgeBuilder {
    edges: Vec<Edge>,
    clip_shift: i32,
}

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§edges: Vec<Edge>§clip_shift: i32

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impl BasicEdgeBuilder

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pub fn new(clip_shift: i32) -> Self

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pub fn build_edges( path: &Path, clip: Option<&ShiftedIntRect>, clip_shift: i32, ) -> Option<Vec<Edge>>

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pub fn build( &mut self, path: &Path, clip: Option<&ShiftedIntRect>, can_cull_to_the_right: bool, ) -> bool

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fn push_line(&mut self, points: &[Point; 2])

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fn push_quad(&mut self, points: &[Point])

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fn push_cubic(&mut self, points: &[Point])

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