Enum termcolor::ColorChoice
source · pub enum ColorChoice {
Always,
AlwaysAnsi,
Auto,
Never,
}
Expand description
ColorChoice represents the color preferences of an end user.
The Default
implementation for this type will select Auto
, which tries
to do the right thing based on the current environment.
The FromStr
implementation for this type converts a lowercase kebab-case
string of the variant name to the corresponding variant. Any other string
results in an error.
Variants§
Always
Try very hard to emit colors. This includes emitting ANSI colors on Windows if the console API is unavailable.
AlwaysAnsi
AlwaysAnsi is like Always, except it never tries to use anything other than emitting ANSI color codes.
Auto
Try to use colors, but don’t force the issue. If the console isn’t
available on Windows, or if TERM=dumb, or if NO_COLOR
is defined, for
example, then don’t use colors.
Never
Never emit colors.
Implementations§
source§impl ColorChoice
impl ColorChoice
sourcepub(crate) fn should_attempt_color(&self) -> bool
pub(crate) fn should_attempt_color(&self) -> bool
Returns true if we should attempt to write colored output.
pub(crate) fn env_allows_color(&self) -> bool
Trait Implementations§
source§impl Clone for ColorChoice
impl Clone for ColorChoice
source§fn clone(&self) -> ColorChoice
fn clone(&self) -> ColorChoice
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ColorChoice
impl Debug for ColorChoice
source§impl Default for ColorChoice
impl Default for ColorChoice
The default is Auto
.
source§fn default() -> ColorChoice
fn default() -> ColorChoice
source§impl FromStr for ColorChoice
impl FromStr for ColorChoice
§type Err = ColorChoiceParseError
type Err = ColorChoiceParseError
source§fn from_str(s: &str) -> Result<ColorChoice, ColorChoiceParseError>
fn from_str(s: &str) -> Result<ColorChoice, ColorChoiceParseError>
s
to return a value of this type. Read moresource§impl PartialEq for ColorChoice
impl PartialEq for ColorChoice
source§fn eq(&self, other: &ColorChoice) -> bool
fn eq(&self, other: &ColorChoice) -> bool
self
and other
values to be equal, and is used
by ==
.