Expand description
A surface implementation using Wayland surfaces backed by TextureImage.
Structs§
- A wrapper for a Wayland surface, with associated size.
- Represents a hardware buffer of pixels that can be rendered to via the CPU or GPU and either displayed in a native widget or bound to a texture for reading.
- Represents the CPU view of the pixel data of this surface.
- Represents an OpenGL texture that wraps a surface.