pub struct Longhands {
    pub animation_name: SpecifiedValue,
    pub animation_duration: SpecifiedValue,
    pub animation_timing_function: SpecifiedValue,
    pub animation_delay: SpecifiedValue,
    pub animation_iteration_count: SpecifiedValue,
    pub animation_direction: SpecifiedValue,
    pub animation_fill_mode: SpecifiedValue,
    pub animation_play_state: SpecifiedValue,
    pub animation_timeline: SpecifiedValue,
}Fields§
§animation_name: SpecifiedValue§animation_duration: SpecifiedValue§animation_timing_function: SpecifiedValue§animation_delay: SpecifiedValue§animation_iteration_count: SpecifiedValue§animation_direction: SpecifiedValue§animation_fill_mode: SpecifiedValue§animation_play_state: SpecifiedValue§animation_timeline: SpecifiedValueTrait Implementations§
Source§impl SpecifiedValueInfo for Longhands
 
impl SpecifiedValueInfo for Longhands
Source§const SUPPORTED_TYPES: u8 = 4u8
 
const SUPPORTED_TYPES: u8 = 4u8
Supported CssTypes by the given value type. Read more
Auto Trait Implementations§
impl Freeze for Longhands
impl RefUnwindSafe for Longhands
impl Send for Longhands
impl Sync for Longhands
impl Unpin for Longhands
impl UnwindSafe for Longhands
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Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
 
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
 
fn maybe_boxed(self) -> Box<T>
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Source§impl<T> MaybeBoxed<T> for T
 
impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
 
fn maybe_boxed(self) -> T
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