#[repr(C)]struct AnimationValueVariantRepr<T> {
tag: u16,
value: T,
}
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§tag: u16
§value: T
Auto Trait Implementations§
impl<T> Freeze for AnimationValueVariantRepr<T>where
T: Freeze,
impl<T> RefUnwindSafe for AnimationValueVariantRepr<T>where
T: RefUnwindSafe,
impl<T> Send for AnimationValueVariantRepr<T>where
T: Send,
impl<T> Sync for AnimationValueVariantRepr<T>where
T: Sync,
impl<T> Unpin for AnimationValueVariantRepr<T>where
T: Unpin,
impl<T> UnwindSafe for AnimationValueVariantRepr<T>where
T: UnwindSafe,
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> IntoEither for T
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self
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variant of Either<Self, Self>
if into_left
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.
Converts self
into a Right
variant of Either<Self, Self>
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Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
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Converts self
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source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
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