pub struct FallbackFrame<State> {
Show 14 fields parent: WlSurface, state: WindowState, wm_capabilities: WindowManagerCapabilities, resizable: bool, dirty: bool, mouse_location: Location, mouse_coords: (i32, i32), render_data: Option<FrameRenderData>, should_sync: bool, scale_factor: f64, queue_handle: QueueHandle<State>, pool: SlotPool, subcompositor: Arc<SubcompositorState>, buttons: [Option<UIButton>; 3],
}
Expand description

The default ugly frame.

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§parent: WlSurface

The parent surface.

§state: WindowState

The latest window state.

§wm_capabilities: WindowManagerCapabilities

The wm capabilities.

§resizable: bool

Whether the frame is resizable.

§dirty: bool

Whether the frame is waiting for redraw.

§mouse_location: Location

The location of the mouse.

§mouse_coords: (i32, i32)

The location of the mouse.

§render_data: Option<FrameRenderData>

The frame rendering data. When None the frame is hidden.

§should_sync: bool

Whether the frame should sync with the parent.

This should happen in reaction to scale or resize changes.

§scale_factor: f64

The active scale factor of the frame.

§queue_handle: QueueHandle<State>

The frame queue handle.

§pool: SlotPool

The memory pool to use for drawing.

§subcompositor: Arc<SubcompositorState>

The subcompositor.

§buttons: [Option<UIButton>; 3]

Buttons state.

Implementations§

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impl<State> FallbackFrame<State>

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pub fn new( parent: &impl WaylandSurface, shm: &Shm, subcompositor: Arc<SubcompositorState>, queue_handle: QueueHandle<State>, ) -> Result<Self, Box<dyn Error>>

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fn supported_buttons( wm_capabilities: WindowManagerCapabilities, ) -> [Option<UIButton>; 3]

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fn precise_location( buttons: &[Option<UIButton>], old: Location, width: u32, x: f64, y: f64, ) -> Location

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fn find_button(buttons: &[Option<UIButton>], x: f64, y: f64, w: u32) -> Location

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fn part_index_for_surface(&mut self, surface_id: &ObjectId) -> Option<usize>

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fn draw_buttons( buttons: &[Option<UIButton>], canvas: &mut [u8], width: u32, scale: u32, is_active: bool, mouse_location: &Location, )

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fn draw_button( canvas: &mut [u8], x_offset: usize, scale: usize, width: usize, btn_color: [u8; 4], )

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fn draw_icon( canvas: &mut [u8], width: usize, x_offset: usize, scale: usize, icon_color: [u8; 4], icon: UIButton, )

Trait Implementations§

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impl<State: Debug> Debug for FallbackFrame<State>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<State> DecorationsFrame for FallbackFrame<State>

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fn set_scaling_factor(&mut self, scale_factor: f64)

Set the scaling of the decorations frame. Read more
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fn on_click( &mut self, _timestamp: Duration, click: FrameClick, pressed: bool, ) -> Option<FrameAction>

Emulate click on the decorations. Read more
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fn click_point_moved( &mut self, _timestamp: Duration, surface_id: &ObjectId, x: f64, y: f64, ) -> Option<CursorIcon>

Emulate pointer moved event on the decorations frame. Read more
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fn click_point_left(&mut self)

All clicks left the decorations. Read more
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fn set_hidden(&mut self, hidden: bool)

Set the frame as hidden. Read more
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fn set_resizable(&mut self, resizable: bool)

Mark the frame as resizable. Read more
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fn update_state(&mut self, state: WindowState)

Update the state of the frame. Read more
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fn resize(&mut self, width: NonZeroU32, height: NonZeroU32)

Resize the window to the new size. Read more
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fn subtract_borders( &self, width: NonZeroU32, height: NonZeroU32, ) -> (Option<NonZeroU32>, Option<NonZeroU32>)

Subtract the borders from the given width and height. Read more
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fn add_borders(&self, width: u32, height: u32) -> (u32, u32)

Add the borders to the given width and height. Read more
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fn is_hidden(&self) -> bool

Get the frame hidden state. Read more
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fn location(&self) -> (i32, i32)

Return the coordinates of the top-left corner of the borders relative to the content. Read more
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fn is_dirty(&self) -> bool

Whether the given frame is dirty and should be redrawn.
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fn draw(&mut self) -> bool

Draw the decorations frame. Read more
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fn update_wm_capabilities(&mut self, capabilities: WindowManagerCapabilities)

Update the window manager capabilites. Read more
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fn set_title(&mut self, _: impl Into<String>)

Set the frames title.

Auto Trait Implementations§

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impl<State> Freeze for FallbackFrame<State>

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impl<State> !RefUnwindSafe for FallbackFrame<State>

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impl<State> Send for FallbackFrame<State>

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impl<State> Sync for FallbackFrame<State>

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impl<State> Unpin for FallbackFrame<State>

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impl<State> !UnwindSafe for FallbackFrame<State>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more