fn dispatch_surface_state_updates<D, U>(
state: &mut D,
conn: &Connection,
qh: &QueueHandle<D>,
surface: &WlSurface,
data: &SurfaceData,
inner: MutexGuard<'_, SurfaceDataInner>,
)where
D: Dispatch<WlSurface, U> + CompositorHandler + OutputHandler + 'static,
U: SurfaceDataExt + 'static,