struct InputInfo {
source: InputSource,
active: bool,
pointer: Option<RigidTransform3D<f32, Input, Native>>,
grip: Option<RigidTransform3D<f32, Input, Native>>,
clicking: bool,
buttons: Vec<MockButton>,
}Fields§
§source: InputSource§active: bool§pointer: Option<RigidTransform3D<f32, Input, Native>>§grip: Option<RigidTransform3D<f32, Input, Native>>§clicking: boolAuto Trait Implementations§
impl Freeze for InputInfo
impl RefUnwindSafe for InputInfo
impl Send for InputInfo
impl Sync for InputInfo
impl Unpin for InputInfo
impl UnsafeUnpin for InputInfo
impl UnwindSafe for InputInfo
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