pub enum InternalEvent {
OnNegotiationNeeded,
OnIceCandidate(IceCandidate),
OnAddStream(MediaStreamId, MediaStreamType),
OnDataChannelEvent(DataChannelId, DataChannelEvent),
DescriptionAdded(Box<dyn FnOnce() + Send + 'static>, DescriptionType, SdpType, u32),
UpdateSignalingState,
UpdateGatheringState,
UpdateIceConnectionState,
}Expand description
To allow everything to occur on the event loop, the backend may need to send signals to itself
This is a somewhat leaky abstraction, but we don’t plan on having too many backends anyway
Variants§
OnNegotiationNeeded
OnIceCandidate(IceCandidate)
OnAddStream(MediaStreamId, MediaStreamType)
OnDataChannelEvent(DataChannelId, DataChannelEvent)
DescriptionAdded(Box<dyn FnOnce() + Send + 'static>, DescriptionType, SdpType, u32)
UpdateSignalingState
UpdateGatheringState
UpdateIceConnectionState
Auto Trait Implementations§
impl Freeze for InternalEvent
impl !RefUnwindSafe for InternalEvent
impl Send for InternalEvent
impl !Sync for InternalEvent
impl Unpin for InternalEvent
impl !UnwindSafe for InternalEvent
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