pub enum InternalEvent {
    OnNegotiationNeeded,
    OnIceCandidate(IceCandidate),
    OnAddStream(MediaStreamId, MediaStreamType),
    OnDataChannelEvent(DataChannelId, DataChannelEvent),
    DescriptionAdded(Box<dyn FnOnce() + Send + 'static>, DescriptionType, SdpType, u32),
    UpdateSignalingState,
    UpdateGatheringState,
    UpdateIceConnectionState,
}
Expand description

To allow everything to occur on the event loop, the backend may need to send signals to itself

This is a somewhat leaky abstraction, but we don’t plan on having too many backends anyway

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OnNegotiationNeeded

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OnIceCandidate(IceCandidate)

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OnAddStream(MediaStreamId, MediaStreamType)

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OnDataChannelEvent(DataChannelId, DataChannelEvent)

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DescriptionAdded(Box<dyn FnOnce() + Send + 'static>, DescriptionType, SdpType, u32)

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UpdateSignalingState

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UpdateGatheringState

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UpdateIceConnectionState

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