Struct sctk_adwaita::shadow::RenderedShadow
source · struct RenderedShadow {
side: Pixmap,
edges: Pixmap,
}
Fields§
§side: Pixmap
§edges: Pixmap
Implementations§
source§impl RenderedShadow
impl RenderedShadow
fn new(scale: u32, active: bool) -> RenderedShadow
fn side_draw( &self, flipped: bool, rotated: bool, stack: usize, dst_pixmap: &mut PixmapMut<'_>, dst_left: usize, dst_top: usize, )
fn edges_draw( &self, src_x_offset: isize, src_y_offset: isize, dst_pixmap: &mut PixmapMut<'_>, dst_rect_left: usize, dst_rect_top: usize, dst_rect_width: usize, dst_rect_height: usize, )
fn draw(&self, dst_pixmap: &mut PixmapMut<'_>, scale: u32, part_idx: usize)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderedShadow
impl RefUnwindSafe for RenderedShadow
impl Send for RenderedShadow
impl Sync for RenderedShadow
impl Unpin for RenderedShadow
impl UnwindSafe for RenderedShadow
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