pub(crate) trait GPUDeviceMethods<D>where
D: DomTypes,{
Show 27 methods
// Required methods
fn Features(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedFeatures>>;
fn Limits(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedLimits>>;
fn AdapterInfo(&self) -> Root<Dom<<D as DomTypes>::GPUAdapterInfo>>;
fn GetQueue(&self) -> Root<Dom<<D as DomTypes>::GPUQueue>>;
fn Destroy(&self);
fn CreateBuffer(
&self,
cx: &mut JSContext,
descriptor: &GPUBufferDescriptor,
) -> Result<Root<Dom<<D as DomTypes>::GPUBuffer>>, Error>;
fn CreateTexture(
&self,
cx: &mut JSContext,
descriptor: &GPUTextureDescriptor,
) -> Result<Root<Dom<<D as DomTypes>::GPUTexture>>, Error>;
fn CreateSampler(
&self,
cx: &mut JSContext,
descriptor: &GPUSamplerDescriptor,
) -> Root<Dom<<D as DomTypes>::GPUSampler>>;
fn ImportExternalTexture(
&self,
cx: &mut JSContext,
descriptor: &GPUExternalTextureDescriptor<D>,
) -> Result<Root<Dom<<D as DomTypes>::GPUExternalTexture>>, Error>;
fn CreateBindGroupLayout(
&self,
cx: &mut JSContext,
descriptor: &GPUBindGroupLayoutDescriptor,
) -> Result<Root<Dom<<D as DomTypes>::GPUBindGroupLayout>>, Error>;
fn CreatePipelineLayout(
&self,
cx: &mut JSContext,
descriptor: &GPUPipelineLayoutDescriptor<D>,
) -> Root<Dom<<D as DomTypes>::GPUPipelineLayout>>;
fn CreateBindGroup(
&self,
cx: &mut JSContext,
descriptor: &GPUBindGroupDescriptor<D>,
) -> Root<Dom<<D as DomTypes>::GPUBindGroup>>;
fn CreateShaderModule(
&self,
realm: &mut CurrentRealm<'_>,
descriptor: &GPUShaderModuleDescriptor,
) -> Root<Dom<<D as DomTypes>::GPUShaderModule>>;
fn CreateComputePipeline(
&self,
cx: &mut JSContext,
descriptor: &GPUComputePipelineDescriptor<D>,
) -> Root<Dom<<D as DomTypes>::GPUComputePipeline>>;
fn CreateRenderPipeline(
&self,
cx: &mut JSContext,
descriptor: &GPURenderPipelineDescriptor<D>,
) -> Result<Root<Dom<<D as DomTypes>::GPURenderPipeline>>, Error>;
fn CreateComputePipelineAsync(
&self,
realm: &mut CurrentRealm<'_>,
descriptor: &GPUComputePipelineDescriptor<D>,
) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot;
fn CreateRenderPipelineAsync(
&self,
realm: &mut CurrentRealm<'_>,
descriptor: &GPURenderPipelineDescriptor<D>,
) -> Result<<<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot, Error>;
fn CreateCommandEncoder(
&self,
cx: &mut JSContext,
descriptor: &GPUCommandEncoderDescriptor,
) -> Root<Dom<<D as DomTypes>::GPUCommandEncoder>>;
fn CreateRenderBundleEncoder(
&self,
cx: &mut JSContext,
descriptor: &GPURenderBundleEncoderDescriptor,
) -> Result<Root<Dom<<D as DomTypes>::GPURenderBundleEncoder>>, Error>;
fn CreateQuerySet(
&self,
cx: &mut JSContext,
descriptor: &GPUQuerySetDescriptor,
) -> Result<Root<Dom<<D as DomTypes>::GPUQuerySet>>, Error>;
fn Lost(
&self,
cx: &JSContext,
) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot;
fn PushErrorScope(&self, filter: GPUErrorFilter);
fn PopErrorScope(
&self,
realm: &mut CurrentRealm<'_>,
) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot;
fn GetOnuncapturederror(
&self,
cx: &mut JSContext,
) -> Option<RootedCallback<EventHandlerNonNull<D>>>;
fn SetOnuncapturederror(
&self,
cx: &mut JSContext,
value: Option<RootedCallback<EventHandlerNonNull<D>>>,
);
fn Label(&self) -> USVString;
fn SetLabel(&self, cx: &NoGC, value: USVString);
}Required Methods§
fn Features(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedFeatures>>
fn Limits(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedLimits>>
fn AdapterInfo(&self) -> Root<Dom<<D as DomTypes>::GPUAdapterInfo>>
fn GetQueue(&self) -> Root<Dom<<D as DomTypes>::GPUQueue>>
fn Destroy(&self)
fn CreateBuffer( &self, cx: &mut JSContext, descriptor: &GPUBufferDescriptor, ) -> Result<Root<Dom<<D as DomTypes>::GPUBuffer>>, Error>
fn CreateTexture( &self, cx: &mut JSContext, descriptor: &GPUTextureDescriptor, ) -> Result<Root<Dom<<D as DomTypes>::GPUTexture>>, Error>
fn CreateSampler( &self, cx: &mut JSContext, descriptor: &GPUSamplerDescriptor, ) -> Root<Dom<<D as DomTypes>::GPUSampler>>
fn ImportExternalTexture( &self, cx: &mut JSContext, descriptor: &GPUExternalTextureDescriptor<D>, ) -> Result<Root<Dom<<D as DomTypes>::GPUExternalTexture>>, Error>
fn CreateBindGroupLayout( &self, cx: &mut JSContext, descriptor: &GPUBindGroupLayoutDescriptor, ) -> Result<Root<Dom<<D as DomTypes>::GPUBindGroupLayout>>, Error>
fn CreatePipelineLayout( &self, cx: &mut JSContext, descriptor: &GPUPipelineLayoutDescriptor<D>, ) -> Root<Dom<<D as DomTypes>::GPUPipelineLayout>>
fn CreateBindGroup( &self, cx: &mut JSContext, descriptor: &GPUBindGroupDescriptor<D>, ) -> Root<Dom<<D as DomTypes>::GPUBindGroup>>
fn CreateShaderModule( &self, realm: &mut CurrentRealm<'_>, descriptor: &GPUShaderModuleDescriptor, ) -> Root<Dom<<D as DomTypes>::GPUShaderModule>>
fn CreateComputePipeline( &self, cx: &mut JSContext, descriptor: &GPUComputePipelineDescriptor<D>, ) -> Root<Dom<<D as DomTypes>::GPUComputePipeline>>
fn CreateRenderPipeline( &self, cx: &mut JSContext, descriptor: &GPURenderPipelineDescriptor<D>, ) -> Result<Root<Dom<<D as DomTypes>::GPURenderPipeline>>, Error>
fn CreateComputePipelineAsync( &self, realm: &mut CurrentRealm<'_>, descriptor: &GPUComputePipelineDescriptor<D>, ) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot
fn CreateRenderPipelineAsync( &self, realm: &mut CurrentRealm<'_>, descriptor: &GPURenderPipelineDescriptor<D>, ) -> Result<<<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot, Error>
fn CreateCommandEncoder( &self, cx: &mut JSContext, descriptor: &GPUCommandEncoderDescriptor, ) -> Root<Dom<<D as DomTypes>::GPUCommandEncoder>>
fn CreateRenderBundleEncoder( &self, cx: &mut JSContext, descriptor: &GPURenderBundleEncoderDescriptor, ) -> Result<Root<Dom<<D as DomTypes>::GPURenderBundleEncoder>>, Error>
fn CreateQuerySet( &self, cx: &mut JSContext, descriptor: &GPUQuerySetDescriptor, ) -> Result<Root<Dom<<D as DomTypes>::GPUQuerySet>>, Error>
fn Lost( &self, cx: &JSContext, ) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot
fn PushErrorScope(&self, filter: GPUErrorFilter)
fn PopErrorScope( &self, realm: &mut CurrentRealm<'_>, ) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot
fn GetOnuncapturederror( &self, cx: &mut JSContext, ) -> Option<RootedCallback<EventHandlerNonNull<D>>>
fn SetOnuncapturederror( &self, cx: &mut JSContext, value: Option<RootedCallback<EventHandlerNonNull<D>>>, )
fn Label(&self) -> USVString
fn SetLabel(&self, cx: &NoGC, value: USVString)
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".