pub struct GPUDepthStencilState {
pub depthBias: i32,
pub depthBiasClamp: Finite<f32>,
pub depthBiasSlopeScale: Finite<f32>,
pub depthCompare: GPUCompareFunction,
pub depthWriteEnabled: bool,
pub format: GPUTextureFormat,
pub stencilBack: GPUStencilFaceState,
pub stencilFront: GPUStencilFaceState,
pub stencilReadMask: u32,
pub stencilWriteMask: u32,
}Fields§
§depthBias: i32§depthBiasClamp: Finite<f32>§depthBiasSlopeScale: Finite<f32>§depthCompare: GPUCompareFunction§depthWriteEnabled: bool§format: GPUTextureFormat§stencilBack: GPUStencilFaceState§stencilFront: GPUStencilFaceState§stencilReadMask: u32§stencilWriteMask: u32Implementations§
Source§impl GPUDepthStencilState
impl GPUDepthStencilState
pub fn new( cx: SafeJSContext, val: HandleValue<'_>, can_gc: CanGc, ) -> Result<ConversionResult<GPUDepthStencilState>, ()>
Source§impl GPUDepthStencilState
impl GPUDepthStencilState
pub unsafe fn to_jsobject( &self, cx: *mut RawJSContext, obj: MutableHandleObject<'_>, )
Trait Implementations§
Source§impl FromJSValConvertible for GPUDepthStencilState
impl FromJSValConvertible for GPUDepthStencilState
Source§unsafe fn from_jsval(
cx: *mut RawJSContext,
value: HandleValue<'_>,
_option: (),
) -> Result<ConversionResult<GPUDepthStencilState>, ()>
unsafe fn from_jsval( cx: *mut RawJSContext, value: HandleValue<'_>, _option: (), ) -> Result<ConversionResult<GPUDepthStencilState>, ()>
Convert
val to type Self.
Optional configuration of type T can be passed as the option
argument.
If it returns Err(()), a JSAPI exception is pending.
If it returns Ok(Failure(reason)), there is no pending JSAPI exception.Source§impl ToJSValConvertible for GPUDepthStencilState
impl ToJSValConvertible for GPUDepthStencilState
Source§unsafe fn to_jsval(&self, cx: *mut RawJSContext, rval: MutableHandleValue<'_>)
unsafe fn to_jsval(&self, cx: *mut RawJSContext, rval: MutableHandleValue<'_>)
Convert
self to a JSVal. JSAPI failure causes a panic.Auto Trait Implementations§
impl Freeze for GPUDepthStencilState
impl RefUnwindSafe for GPUDepthStencilState
impl Send for GPUDepthStencilState
impl Sync for GPUDepthStencilState
impl Unpin for GPUDepthStencilState
impl UnwindSafe for GPUDepthStencilState
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
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impl<T> Filterable for T
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self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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