pub trait GPUAdapterMethods<D: DomTypes> {
// Required methods
fn Features(&self) -> DomRoot<D::GPUSupportedFeatures>;
fn Limits(&self) -> DomRoot<D::GPUSupportedLimits>;
fn Info(&self) -> DomRoot<D::GPUAdapterInfo>;
fn RequestDevice(
&self,
descriptor: &GPUDeviceDescriptor,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Rc<D::Promise>;
}