pub trait GPUAdapterMethods<D: DomTypes> {
// Required methods
fn Features(&self) -> DomRoot<D::GPUSupportedFeatures>;
fn Limits(&self) -> DomRoot<D::GPUSupportedLimits>;
fn Info(&self) -> DomRoot<D::GPUAdapterInfo>;
fn RequestDevice(
&self,
realm: &mut CurrentRealm<'_>,
descriptor: &GPUDeviceDescriptor,
) -> <D::Promise as PromiseHelpers<D>>::StackRoot;
}Required Methods§
fn Features(&self) -> DomRoot<D::GPUSupportedFeatures>
fn Limits(&self) -> DomRoot<D::GPUSupportedLimits>
fn Info(&self) -> DomRoot<D::GPUAdapterInfo>
fn RequestDevice( &self, realm: &mut CurrentRealm<'_>, descriptor: &GPUDeviceDescriptor, ) -> <D::Promise as PromiseHelpers<D>>::StackRoot
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".