pub trait GamepadPoseMethods<D: DomTypes> {
// Required methods
fn HasOrientation(&self) -> bool;
fn HasPosition(&self) -> bool;
fn GetPosition(&self) -> Option<RootedTraceableBox<HeapFloat32Array>>;
fn GetLinearVelocity(&self) -> Option<RootedTraceableBox<HeapFloat32Array>>;
fn GetLinearAcceleration(
&self,
) -> Option<RootedTraceableBox<HeapFloat32Array>>;
fn GetOrientation(&self) -> Option<RootedTraceableBox<HeapFloat32Array>>;
fn GetAngularVelocity(&self) -> Option<RootedTraceableBox<HeapFloat32Array>>;
fn GetAngularAcceleration(
&self,
) -> Option<RootedTraceableBox<HeapFloat32Array>>;
}