Struct rustls::server::ServerSessionMemoryCache

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pub struct ServerSessionMemoryCache {
    cache: Mutex<LimitedCache<Vec<u8>, Vec<u8>>>,
}
Expand description

An implementer of StoresServerSessions that stores everything in memory. If enforces a limit on the number of stored sessions to bound memory usage.

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§cache: Mutex<LimitedCache<Vec<u8>, Vec<u8>>>

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impl ServerSessionMemoryCache

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pub fn new(size: usize) -> Arc<Self>

Make a new ServerSessionMemoryCache. size is the maximum number of stored sessions, and may be rounded-up for efficiency.

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impl StoresServerSessions for ServerSessionMemoryCache

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fn put(&self, key: Vec<u8>, value: Vec<u8>) -> bool

Store session secrets encoded in value against key, overwrites any existing value against key. Returns true if the value was stored.
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fn get(&self, key: &[u8]) -> Option<Vec<u8>>

Find a value with the given key. Return it, or None if it doesn’t exist.
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fn take(&self, key: &[u8]) -> Option<Vec<u8>>

Find a value with the given key. Return it and delete it; or None if it doesn’t exist.
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fn can_cache(&self) -> bool

Whether the store can cache another session. This is used to indicate to clients whether their session can be resumed; the implementation is not required to remember a session even if it returns true here.

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impl<T> Any for T
where T: 'static + ?Sized,

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type Error = Infallible

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