Struct regex_automata::hybrid::id::LazyStateID
source · pub struct LazyStateID(u32);
Expand description
A state identifier specifically tailored for lazy DFAs.
A lazy state ID logically represents a pointer to a DFA state. In practice, by limiting the number of DFA states it can address, it reserves some bits of its representation to encode some additional information. That additional information is called a “tag.” That tag is used to record whether the state it points to is an unknown, dead, quit, start or match state.
When implementing a low level search routine with a lazy DFA, it is necessary to query the type of the current state to know what to do:
- Unknown - The state has not yet been computed. The
parameters used to get this state ID must be re-passed to
DFA::next_state
, which will never return an unknown state ID. - Dead - A dead state only has transitions to itself. It indicates that the search cannot do anything else and should stop with whatever result it has.
- Quit - A quit state indicates that the automaton could not answer
whether a match exists or not. Correct search implementations must return a
MatchError::quit
when a DFA enters a quit state. - Start - A start state is a state in which a search can begin.
Lazy DFAs usually have more than one start state. Branching on
this isn’t required for correctness, but a common optimization is
to run a prefilter when a search enters a start state. Note that
start states are not tagged automatically, and one must enable the
Config::specialize_start_states
setting for start states to be tagged. The reason for this is that a DFA search loop is usually written to execute a prefilter once it enters a start state. But if there is no prefilter, this handling can be quite diastrous as the DFA may ping-pong between the special handling code and a possible optimized hot path for handling untagged states. When start states aren’t specialized, then they are untagged and remain in the hot path. - Match - A match state indicates that a match has been found. Depending on the semantics of your search implementation, it may either continue until the end of the haystack or a dead state, or it might quit and return the match immediately.
As an optimization, the is_tagged
predicate
can be used to determine if a tag exists at all. This is useful to avoid
branching on all of the above types for every byte searched.
§Example
This example shows how LazyStateID
can be used to implement a correct
search routine with minimal branching. In particular, this search routine
implements “leftmost” matching, which means that it doesn’t immediately
stop once a match is found. Instead, it continues until it reaches a dead
state.
Notice also how a correct search implementation deals with
CacheError
s returned by some of
the lazy DFA routines. When a CacheError
occurs, it returns
MatchError::gave_up
.
use regex_automata::{
hybrid::dfa::{Cache, DFA},
HalfMatch, MatchError, Input,
};
fn find_leftmost_first(
dfa: &DFA,
cache: &mut Cache,
haystack: &[u8],
) -> Result<Option<HalfMatch>, MatchError> {
// The start state is determined by inspecting the position and the
// initial bytes of the haystack. Note that start states can never
// be match states (since DFAs in this crate delay matches by 1
// byte), so we don't need to check if the start state is a match.
let mut sid = dfa.start_state_forward(
cache,
&Input::new(haystack),
)?;
let mut last_match = None;
// Walk all the bytes in the haystack. We can quit early if we see
// a dead or a quit state. The former means the automaton will
// never transition to any other state. The latter means that the
// automaton entered a condition in which its search failed.
for (i, &b) in haystack.iter().enumerate() {
sid = dfa
.next_state(cache, sid, b)
.map_err(|_| MatchError::gave_up(i))?;
if sid.is_tagged() {
if sid.is_match() {
last_match = Some(HalfMatch::new(
dfa.match_pattern(cache, sid, 0),
i,
));
} else if sid.is_dead() {
return Ok(last_match);
} else if sid.is_quit() {
// It is possible to enter into a quit state after
// observing a match has occurred. In that case, we
// should return the match instead of an error.
if last_match.is_some() {
return Ok(last_match);
}
return Err(MatchError::quit(b, i));
}
// Implementors may also want to check for start states and
// handle them differently for performance reasons. But it is
// not necessary for correctness. Note that in order to check
// for start states, you'll need to enable the
// 'specialize_start_states' config knob, otherwise start
// states will not be tagged.
}
}
// Matches are always delayed by 1 byte, so we must explicitly walk
// the special "EOI" transition at the end of the search.
sid = dfa
.next_eoi_state(cache, sid)
.map_err(|_| MatchError::gave_up(haystack.len()))?;
if sid.is_match() {
last_match = Some(HalfMatch::new(
dfa.match_pattern(cache, sid, 0),
haystack.len(),
));
}
Ok(last_match)
}
// We use a greedy '+' operator to show how the search doesn't just stop
// once a match is detected. It continues extending the match. Using
// '[a-z]+?' would also work as expected and stop the search early.
// Greediness is built into the automaton.
let dfa = DFA::new(r"[a-z]+")?;
let mut cache = dfa.create_cache();
let haystack = "123 foobar 4567".as_bytes();
let mat = find_leftmost_first(&dfa, &mut cache, haystack)?.unwrap();
assert_eq!(mat.pattern().as_usize(), 0);
assert_eq!(mat.offset(), 10);
// Here's another example that tests our handling of the special
// EOI transition. This will fail to find a match if we don't call
// 'next_eoi_state' at the end of the search since the match isn't found
// until the final byte in the haystack.
let dfa = DFA::new(r"[0-9]{4}")?;
let mut cache = dfa.create_cache();
let haystack = "123 foobar 4567".as_bytes();
let mat = find_leftmost_first(&dfa, &mut cache, haystack)?.unwrap();
assert_eq!(mat.pattern().as_usize(), 0);
assert_eq!(mat.offset(), 15);
// And note that our search implementation above automatically works
// with multi-DFAs. Namely, `dfa.match_pattern(match_state, 0)` selects
// the appropriate pattern ID for us.
let dfa = DFA::new_many(&[r"[a-z]+", r"[0-9]+"])?;
let mut cache = dfa.create_cache();
let haystack = "123 foobar 4567".as_bytes();
let mat = find_leftmost_first(&dfa, &mut cache, haystack)?.unwrap();
assert_eq!(mat.pattern().as_usize(), 1);
assert_eq!(mat.offset(), 3);
let mat = find_leftmost_first(&dfa, &mut cache, &haystack[3..])?.unwrap();
assert_eq!(mat.pattern().as_usize(), 0);
assert_eq!(mat.offset(), 7);
let mat = find_leftmost_first(&dfa, &mut cache, &haystack[10..])?.unwrap();
assert_eq!(mat.pattern().as_usize(), 1);
assert_eq!(mat.offset(), 5);
Tuple Fields§
§0: u32
Implementations§
source§impl LazyStateID
impl LazyStateID
const MAX_BIT: usize = 31usize
const MASK_UNKNOWN: usize = 2_147_483_648usize
const MASK_DEAD: usize = 1_073_741_824usize
const MASK_QUIT: usize = 536_870_912usize
const MASK_START: usize = 268_435_456usize
const MASK_MATCH: usize = 134_217_728usize
const MAX: usize = 134_217_727usize
sourcepub(crate) fn new(id: usize) -> Result<LazyStateID, LazyStateIDError>
pub(crate) fn new(id: usize) -> Result<LazyStateID, LazyStateIDError>
Create a new lazy state ID.
If the given identifier exceeds LazyStateID::MAX
, then this returns
an error.
sourceconst fn new_unchecked(id: usize) -> LazyStateID
const fn new_unchecked(id: usize) -> LazyStateID
Create a new lazy state ID without checking whether the given value
exceeds LazyStateID::MAX
.
While this is unchecked, providing an incorrect value must never sacrifice memory safety.
sourcepub(crate) fn as_usize_untagged(&self) -> usize
pub(crate) fn as_usize_untagged(&self) -> usize
Return this lazy state ID as an untagged usize
.
If this lazy state ID is tagged, then the usize returned is the state ID without the tag. If the ID was not tagged, then the usize returned is equivalent to the state ID.
sourcepub(crate) const fn as_usize_unchecked(&self) -> usize
pub(crate) const fn as_usize_unchecked(&self) -> usize
Return this lazy state ID as its raw internal usize
value, which may
be tagged (and thus greater than LazyStateID::MAX).
pub(crate) const fn to_unknown(&self) -> LazyStateID
pub(crate) const fn to_dead(&self) -> LazyStateID
pub(crate) const fn to_quit(&self) -> LazyStateID
sourcepub(crate) const fn to_start(&self) -> LazyStateID
pub(crate) const fn to_start(&self) -> LazyStateID
Return this lazy state ID as a state ID that is tagged as a start state.
sourcepub(crate) const fn to_match(&self) -> LazyStateID
pub(crate) const fn to_match(&self) -> LazyStateID
Return this lazy state ID as a lazy state ID that is tagged as a match state.
sourcepub const fn is_tagged(&self) -> bool
pub const fn is_tagged(&self) -> bool
Return true if and only if this lazy state ID is tagged.
When a lazy state ID is tagged, then one can conclude that it is one of a match, start, dead, quit or unknown state.
sourcepub const fn is_unknown(&self) -> bool
pub const fn is_unknown(&self) -> bool
Return true if and only if this represents a lazy state ID that is “unknown.” That is, the state has not yet been created. When a caller sees this state ID, it generally means that a state has to be computed in order to proceed.
sourcepub const fn is_dead(&self) -> bool
pub const fn is_dead(&self) -> bool
Return true if and only if this represents a dead state. A dead state is a state that can never transition to any other state except the dead state. When a dead state is seen, it generally indicates that a search should stop.
sourcepub const fn is_quit(&self) -> bool
pub const fn is_quit(&self) -> bool
Return true if and only if this represents a quit state. A quit state is a state that is representationally equivalent to a dead state, except it indicates the automaton has reached a point at which it can no longer determine whether a match exists or not. In general, this indicates an error during search and the caller must either pass this error up or use a different search technique.
sourcepub const fn is_start(&self) -> bool
pub const fn is_start(&self) -> bool
Return true if and only if this lazy state ID has been tagged as a start state.
Note that if
Config::specialize_start_states
is
disabled (which is the default), then this will always return false
since start states won’t be tagged.
Trait Implementations§
source§impl Clone for LazyStateID
impl Clone for LazyStateID
source§fn clone(&self) -> LazyStateID
fn clone(&self) -> LazyStateID
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for LazyStateID
impl Debug for LazyStateID
source§impl Default for LazyStateID
impl Default for LazyStateID
source§fn default() -> LazyStateID
fn default() -> LazyStateID
source§impl Hash for LazyStateID
impl Hash for LazyStateID
source§impl Ord for LazyStateID
impl Ord for LazyStateID
source§fn cmp(&self, other: &LazyStateID) -> Ordering
fn cmp(&self, other: &LazyStateID) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
source§impl PartialEq for LazyStateID
impl PartialEq for LazyStateID
source§fn eq(&self, other: &LazyStateID) -> bool
fn eq(&self, other: &LazyStateID) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd for LazyStateID
impl PartialOrd for LazyStateID
source§fn partial_cmp(&self, other: &LazyStateID) -> Option<Ordering>
fn partial_cmp(&self, other: &LazyStateID) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read more