Struct Colrv1ClosureContext

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struct Colrv1ClosureContext<'a> {
    glyph_set: IntSet<GlyphId>,
    layer_indices: &'a mut IntSet<u32>,
    palette_indices: &'a mut IntSet<u16>,
    variation_indices: &'a mut IntSet<u32>,
    colr: &'a Colr<'a>,
    nesting_level_left: u8,
    visited_paints: IntSet<u32>,
    colr_head: usize,
}

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§glyph_set: IntSet<GlyphId>§layer_indices: &'a mut IntSet<u32>§palette_indices: &'a mut IntSet<u16>§variation_indices: &'a mut IntSet<u32>§colr: &'a Colr<'a>§nesting_level_left: u8§visited_paints: IntSet<u32>§colr_head: usize

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impl<'a> Colrv1ClosureContext<'a>

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pub fn new( layer_indices: &'a mut IntSet<u32>, palette_indices: &'a mut IntSet<u16>, variation_indices: &'a mut IntSet<u32>, colr: &'a Colr<'_>, ) -> Self

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fn dispatch(&mut self, paint: &Paint<'_>)

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fn paint_visited(&mut self, paint: &Paint<'_>) -> bool

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fn add_layer_indices(&mut self, first_layer_index: u32, last_layer_index: u32)

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fn add_palette_index(&mut self, palette_index: u16)

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fn add_variation_indices(&mut self, var_index_base: u32, num_vars: u8)

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fn add_glyph_id(&mut self, gid: GlyphId16)

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