pub struct CffHeader<'a> {
data: FontData<'a>,
}Expand description
Compact Font Format table header
Fields§
§data: FontData<'a>Implementations§
Source§impl<'a> CffHeader<'a>
impl<'a> CffHeader<'a>
pub const MIN_SIZE: usize
Sourcepub fn resolve_offset<O: Offset, R: FontRead<'a>>(
&self,
offset: O,
) -> Result<R, ReadError>
pub fn resolve_offset<O: Offset, R: FontRead<'a>>( &self, offset: O, ) -> Result<R, ReadError>
Resolve the provided offset from the start of this table.
Sourcepub fn offset_data(&self) -> FontData<'a>
pub fn offset_data(&self) -> FontData<'a>
Return a reference to this table’s raw data.
We use this in the compile crate to resolve offsets.
Sourcepub fn shape(&self) -> &Self
👎Deprecated: just use the base type directly
pub fn shape(&self) -> &Self
Return a reference to the table’s ‘Shape’ struct.
This is a low level implementation detail, but it can be useful in some cases where you want to know things about a table’s layout, such as the byte offsets of specific fields.
Sourcepub fn trailing_data(&self) -> &'a [u8] ⓘ
pub fn trailing_data(&self) -> &'a [u8] ⓘ
Remaining table data.
pub fn major_byte_range(&self) -> Range<usize> ⓘ
pub fn minor_byte_range(&self) -> Range<usize> ⓘ
pub fn hdr_size_byte_range(&self) -> Range<usize> ⓘ
pub fn off_size_byte_range(&self) -> Range<usize> ⓘ
pub fn _padding_byte_range(&self) -> Range<usize> ⓘ
pub fn trailing_data_byte_range(&self) -> Range<usize> ⓘ
Trait Implementations§
Source§impl<'a> MinByteRange<'a> for CffHeader<'a>
impl<'a> MinByteRange<'a> for CffHeader<'a>
Auto Trait Implementations§
impl<'a> Freeze for CffHeader<'a>
impl<'a> RefUnwindSafe for CffHeader<'a>
impl<'a> Send for CffHeader<'a>
impl<'a> Sync for CffHeader<'a>
impl<'a> Unpin for CffHeader<'a>
impl<'a> UnsafeUnpin for CffHeader<'a>
impl<'a> UnwindSafe for CffHeader<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more