struct CreateLayerState<'a> {
upper_indices: IntSet<u32>,
upper_filled_indices: IntSet<u32>,
current_node: Option<Node>,
current_node_filled_bits: u32,
nodes: &'a mut Vec<Node>,
child_count: u64,
nodes_init_length: u64,
branch_factor: BranchFactor,
}
Fields§
§upper_indices: IntSet<u32>
§upper_filled_indices: IntSet<u32>
§current_node: Option<Node>
§current_node_filled_bits: u32
§nodes: &'a mut Vec<Node>
§child_count: u64
§nodes_init_length: u64
§branch_factor: BranchFactor
Implementations§
Source§impl CreateLayerState<'_>
impl CreateLayerState<'_>
fn commit_current_node(&mut self)
Auto Trait Implementations§
impl<'a> !Freeze for CreateLayerState<'a>
impl<'a> RefUnwindSafe for CreateLayerState<'a>
impl<'a> Send for CreateLayerState<'a>
impl<'a> Sync for CreateLayerState<'a>
impl<'a> Unpin for CreateLayerState<'a>
impl<'a> !UnwindSafe for CreateLayerState<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more