Struct CreateLayerState

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struct CreateLayerState<'a> {
    upper_indices: IntSet<u32>,
    upper_filled_indices: IntSet<u32>,
    current_node: Option<Node>,
    current_node_filled_bits: u32,
    nodes: &'a mut Vec<Node>,
    child_count: u64,
    nodes_init_length: u64,
    branch_factor: BranchFactor,
}

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§upper_indices: IntSet<u32>§upper_filled_indices: IntSet<u32>§current_node: Option<Node>§current_node_filled_bits: u32§nodes: &'a mut Vec<Node>§child_count: u64§nodes_init_length: u64§branch_factor: BranchFactor

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Auto Trait Implementations§

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impl<'a> !Freeze for CreateLayerState<'a>

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impl<'a> RefUnwindSafe for CreateLayerState<'a>

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impl<'a> Send for CreateLayerState<'a>

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impl<'a> Sync for CreateLayerState<'a>

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impl<'a> Unpin for CreateLayerState<'a>

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impl<'a> !UnwindSafe for CreateLayerState<'a>

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