enum State<E> {
    Running,
    Done,
    Failure(E),
    Incomplete(Needed),
}Variants§
Auto Trait Implementations§
impl<E> Freeze for State<E>where
    E: Freeze,
impl<E> RefUnwindSafe for State<E>where
    E: RefUnwindSafe,
impl<E> Send for State<E>where
    E: Send,
impl<E> Sync for State<E>where
    E: Sync,
impl<E> Unpin for State<E>where
    E: Unpin,
impl<E> UnwindSafe for State<E>where
    E: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more