struct VaryingContext<'a> {
    stage: ShaderStage,
    output: bool,
    types: &'a UniqueArena<Type>,
    type_info: &'a Vec<TypeInfo>,
    location_mask: &'a mut BitSet,
    blend_src_mask: &'a mut BitSet,
    built_ins: &'a mut FastHashSet<BuiltIn>,
    capabilities: Capabilities,
    flags: ValidationFlags,
}Fields§
§stage: ShaderStage§output: bool§types: &'a UniqueArena<Type>§type_info: &'a Vec<TypeInfo>§location_mask: &'a mut BitSet§blend_src_mask: &'a mut BitSet§built_ins: &'a mut FastHashSet<BuiltIn>§capabilities: Capabilities§flags: ValidationFlagsImplementations§
Source§impl VaryingContext<'_>
 
impl VaryingContext<'_>
fn validate_impl( &mut self, ep: &EntryPoint, ty: Handle<Type>, binding: &Binding, ) -> Result<(), VaryingError>
fn validate( &mut self, ep: &EntryPoint, ty: Handle<Type>, binding: Option<&Binding>, ) -> Result<(), WithSpan<VaryingError>>
Auto Trait Implementations§
impl<'a> Freeze for VaryingContext<'a>
impl<'a> RefUnwindSafe for VaryingContext<'a>
impl<'a> Send for VaryingContext<'a>
impl<'a> Sync for VaryingContext<'a>
impl<'a> Unpin for VaryingContext<'a>
impl<'a> !UnwindSafe for VaryingContext<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more