Struct layout_2020::display_list::StackingContext

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pub struct StackingContext {
    spatial_id: SpatialId,
    clip_chain_id: Option<ClipChainId>,
    initializing_fragment_style: Option<Arc<ComputedValues>>,
    initializing_fragment_flags: FragmentFlags,
    context_type: StackingContextType,
    contents: Vec<StackingContextContent>,
    real_stacking_contexts_and_positioned_stacking_containers: Vec<StackingContext>,
    float_stacking_containers: Vec<StackingContext>,
    atomic_inline_stacking_containers: Vec<StackingContext>,
    debug_print_items: Option<RefCell<Vec<DebugPrintItem>>>,
}
Expand description

Either a stacking context or a stacking container, per the definitions in https://drafts.csswg.org/css-position-4/#painting-order.

We use the term “real stacking context” in situations that call for a stacking context but not a stacking container.

Fields§

§spatial_id: SpatialId

The spatial id of this fragment. This is used to properly handle things like preserve-3d.

§clip_chain_id: Option<ClipChainId>

The clip chain id of this stacking context if it has one. Used for filter clipping.

§initializing_fragment_style: Option<Arc<ComputedValues>>

The style of the fragment that established this stacking context.

§initializing_fragment_flags: FragmentFlags

The FragmentFlags of the Fragment that established this stacking context.

§context_type: StackingContextType

The type of this stacking context. Used for collecting and sorting.

§contents: Vec<StackingContextContent>

The contents that need to be painted in fragment order.

§real_stacking_contexts_and_positioned_stacking_containers: Vec<StackingContext>

Stacking contexts that need to be stolen by the parent stacking context if this is a stacking container, that is, real stacking contexts and positioned stacking containers (where ‘z-index’ is auto). https://drafts.csswg.org/css-position-4/#paint-a-stacking-container

To paint a stacking container, given a box root and a canvas canvas:

  1. Paint a stacking context given root and canvas, treating root as if it created a new stacking context, but omitting any positioned descendants or descendants that actually create a stacking context (letting the parent stacking context paint them, instead).
§float_stacking_containers: Vec<StackingContext>

Float stacking containers. Separate from real_stacking_contexts_or_positioned_stacking_containers because they should never be stolen by the parent stacking context. https://drafts.csswg.org/css-position-4/#paint-a-stacking-container

§atomic_inline_stacking_containers: Vec<StackingContext>

Atomic inline stacking containers. Separate from real_stacking_contexts_or_positioned_stacking_containers because they should never be stolen by the parent stacking context, and separate from float_stacking_containers so that StackingContextContent can index into this vec to paint them in fragment order. https://drafts.csswg.org/css-position-4/#paint-a-stacking-container https://drafts.csswg.org/css-position-4/#paint-a-box-in-a-line-box

§debug_print_items: Option<RefCell<Vec<DebugPrintItem>>>

Information gathered about the painting order, for Self::debug_print.

Implementations§

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impl StackingContext

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fn create_descendant( &self, spatial_id: SpatialId, clip_chain_id: ClipChainId, initializing_fragment_style: ServoArc<ComputedValues>, initializing_fragment_flags: FragmentFlags, context_type: StackingContextType, ) -> Self

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pub(crate) fn create_root(wr: &DisplayListBuilder, debug: &DebugOptions) -> Self

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fn add_stacking_context(&mut self, stacking_context: StackingContext)

Add a child stacking context to this stacking context.

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fn z_index(&self) -> i32

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pub(crate) fn sort(&mut self)

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fn push_webrender_stacking_context_if_necessary( &self, builder: &mut DisplayListBuilder<'_>, ) -> bool

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pub(crate) fn build_canvas_background_display_list( &self, builder: &mut DisplayListBuilder<'_>, fragment_tree: &FragmentTree, containing_block_rect: &PhysicalRect<Au>, )

https://drafts.csswg.org/css-backgrounds/#special-backgrounds

This is only called for the root StackingContext

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pub(crate) fn build_display_list(&self, builder: &mut DisplayListBuilder<'_>)

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fn debug_push_print_item(&self, field: DebugPrintField, index: usize)

Store the fact that something was painted, if Self::debug_print_items is not None.

This is used to help reconstruct the original painting order in Self::debug_print without duplicating our painting order logic, since that could fall out of sync with the real logic.

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pub fn debug_print(&self)

Print the stacking context tree.

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fn debug_print_with_tree(&self, tree: &mut PrintTree)

Print a subtree with the given PrintTree, or panic if Self::debug_print_items is None.

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