fn compute_shape_radius(
center: f32,
radius: &GenericShapeRadius<NonNegativeLengthPercentage>,
min_edge: f32,
max_edge: f32,
) -> f32
fn compute_shape_radius(
center: f32,
radius: &GenericShapeRadius<NonNegativeLengthPercentage>,
min_edge: f32,
max_edge: f32,
) -> f32