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compute_damage_and_rebuild_box_tree_below_dirty_root

Function compute_damage_and_rebuild_box_tree_below_dirty_root 

Source
pub(crate) fn compute_damage_and_rebuild_box_tree_below_dirty_root<'dom>(
    layout_context: &LayoutContext<'_>,
    node: ServoLayoutNode<'dom>,
    damage_from_parent: LayoutDamage,
    layout_roots: &mut Vec<LayoutRoot<'dom>>,
) -> LayoutDamage