pub(crate) fn compute_damage_and_rebuild_box_tree_below_dirty_root<'dom>(
layout_context: &LayoutContext<'_>,
node: ServoLayoutNode<'dom>,
damage_from_parent: LayoutDamage,
layout_roots: &mut Vec<LayoutRoot<'dom>>,
) -> LayoutDamagepub(crate) fn compute_damage_and_rebuild_box_tree_below_dirty_root<'dom>(
layout_context: &LayoutContext<'_>,
node: ServoLayoutNode<'dom>,
damage_from_parent: LayoutDamage,
layout_roots: &mut Vec<LayoutRoot<'dom>>,
) -> LayoutDamage