pub(crate) fn compute_damage_and_rebuild_box_tree<'dom>(
box_tree: &mut Option<Arc<BoxTree>>,
layout_context: &LayoutContext<'_>,
dirty_root: ServoLayoutNode<'dom>,
root_node: ServoLayoutNode<'dom>,
damage_from_environment: LayoutDamage,
layout_roots: &mut Vec<LayoutRoot<'dom>>,
) -> LayoutDamage