pub type PhysicalSides<U> = SideOffsets2D<U, CSSPixel>;
Aliased Type§
#[repr(C)]pub struct PhysicalSides<U> {
pub top: U,
pub right: U,
pub bottom: U,
pub left: U,
}
Fields§
§top: U
§right: U
§bottom: U
§left: U
pub type PhysicalSides<U> = SideOffsets2D<U, CSSPixel>;
#[repr(C)]pub struct PhysicalSides<U> {
pub top: U,
pub right: U,
pub bottom: U,
pub left: U,
}
top: U
§right: U
§bottom: U
§left: U