pub type PhysicalPoint<U> = Point2D<U, CSSPixel>;
Aliased Type§
#[repr(C)]pub struct PhysicalPoint<U> {
pub x: U,
pub y: U,
}
Fields§
§x: U
§y: U
pub type PhysicalPoint<U> = Point2D<U, CSSPixel>;
#[repr(C)]pub struct PhysicalPoint<U> {
pub x: U,
pub y: U,
}
x: U
§y: U