Struct h2::proto::streams::prioritize::Prioritize

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pub(super) struct Prioritize {
    pending_send: Queue<NextSend>,
    pending_capacity: Queue<NextSendCapacity>,
    pending_open: Queue<NextOpen>,
    flow: FlowControl,
    last_opened_id: StreamId,
    in_flight_data_frame: InFlightData,
    max_buffer_size: usize,
}
Expand description

§Warning

Queued streams are ordered by stream ID, as we need to ensure that lower-numbered streams are sent headers before higher-numbered ones. This is because “idle” stream IDs – those which have been initiated but have yet to receive frames – will be implicitly closed on receipt of a frame on a higher stream ID. If these queues was not ordered by stream IDs, some mechanism would be necessary to ensure that the lowest-numbered] idle stream is opened first.

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§pending_send: Queue<NextSend>

Queue of streams waiting for socket capacity to send a frame.

§pending_capacity: Queue<NextSendCapacity>

Queue of streams waiting for window capacity to produce data.

§pending_open: Queue<NextOpen>

Streams waiting for capacity due to max concurrency

The SendRequest handle is Clone. This enables initiating requests from many tasks. However, offering this capability while supporting backpressure at some level is tricky. If there are many SendRequest handles and a single stream becomes available, which handle gets assigned that stream? Maybe that handle is no longer ready to send a request.

The strategy used is to allow each SendRequest handle one buffered request. A SendRequest handle is ready to send a request if it has no associated buffered requests. This is the same strategy as mpsc in the futures library.

§flow: FlowControl

Connection level flow control governing sent data

§last_opened_id: StreamId

Stream ID of the last stream opened.

§in_flight_data_frame: InFlightData

What DATA frame is currently being sent in the codec.

§max_buffer_size: usize

The maximum amount of bytes a stream should buffer.

Implementations§

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impl Prioritize

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pub fn new(config: &Config) -> Prioritize

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pub(crate) fn max_buffer_size(&self) -> usize

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pub fn queue_frame<B>( &mut self, frame: Frame<B>, buffer: &mut Buffer<Frame<B>>, stream: &mut Ptr<'_>, task: &mut Option<Waker>, )

Queue a frame to be sent to the remote

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pub fn schedule_send(&mut self, stream: &mut Ptr<'_>, task: &mut Option<Waker>)

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pub fn queue_open(&mut self, stream: &mut Ptr<'_>)

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pub fn send_data<B>( &mut self, frame: Data<B>, buffer: &mut Buffer<Frame<B>>, stream: &mut Ptr<'_>, counts: &mut Counts, task: &mut Option<Waker>, ) -> Result<(), UserError>
where B: Buf,

Send a data frame

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pub fn reserve_capacity( &mut self, capacity: u32, stream: &mut Ptr<'_>, counts: &mut Counts, )

Request capacity to send data

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pub fn recv_stream_window_update( &mut self, inc: u32, stream: &mut Ptr<'_>, ) -> Result<(), Reason>

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pub fn recv_connection_window_update( &mut self, inc: u32, store: &mut Store, counts: &mut Counts, ) -> Result<(), Reason>

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pub fn reclaim_all_capacity( &mut self, stream: &mut Ptr<'_>, counts: &mut Counts, )

Reclaim all capacity assigned to the stream and re-assign it to the connection

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pub fn reclaim_reserved_capacity( &mut self, stream: &mut Ptr<'_>, counts: &mut Counts, )

Reclaim just reserved capacity, not buffered capacity, and re-assign it to the connection

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pub fn clear_pending_capacity(&mut self, store: &mut Store, counts: &mut Counts)

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pub fn assign_connection_capacity<R>( &mut self, inc: u32, store: &mut R, counts: &mut Counts, )
where R: Resolve,

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fn try_assign_capacity(&mut self, stream: &mut Ptr<'_>)

Request capacity to send data

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pub fn poll_complete<T, B>( &mut self, cx: &mut Context<'_>, buffer: &mut Buffer<Frame<B>>, store: &mut Store, counts: &mut Counts, dst: &mut Codec<T, Prioritized<B>>, ) -> Poll<Result<()>>
where T: AsyncWrite + Unpin, B: Buf,

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fn reclaim_frame<T, B>( &mut self, buffer: &mut Buffer<Frame<B>>, store: &mut Store, dst: &mut Codec<T, Prioritized<B>>, ) -> bool
where B: Buf,

Tries to reclaim a pending data frame from the codec.

Returns true if a frame was reclaimed.

When a data frame is written to the codec, it may not be written in its entirety (large chunks are split up into potentially many data frames). In this case, the stream needs to be reprioritized.

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fn reclaim_frame_inner<B>( &mut self, buffer: &mut Buffer<Frame<B>>, store: &mut Store, frame: Data<Prioritized<B>>, ) -> bool
where B: Buf,

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fn push_back_frame<B>( &mut self, frame: Frame<B>, buffer: &mut Buffer<Frame<B>>, stream: &mut Ptr<'_>, )

Push the frame to the front of the stream’s deque, scheduling the stream if needed.

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pub fn clear_queue<B>( &mut self, buffer: &mut Buffer<Frame<B>>, stream: &mut Ptr<'_>, )

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pub fn clear_pending_send(&mut self, store: &mut Store, counts: &mut Counts)

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pub fn clear_pending_open(&mut self, store: &mut Store, counts: &mut Counts)

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fn pop_frame<B>( &mut self, buffer: &mut Buffer<Frame<B>>, store: &mut Store, max_len: usize, counts: &mut Counts, ) -> Option<Frame<Prioritized<B>>>
where B: Buf,

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fn pop_pending_open<'s>( &mut self, store: &'s mut Store, counts: &mut Counts, ) -> Option<Ptr<'s>>

Trait Implementations§

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impl Debug for Prioritize

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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