pub struct Gl {Show 883 fields
pub Accum: FnPtr,
pub ActiveShaderProgram: FnPtr,
pub ActiveTexture: FnPtr,
pub AlphaFunc: FnPtr,
pub AreTexturesResident: FnPtr,
pub ArrayElement: FnPtr,
pub AttachShader: FnPtr,
pub Begin: FnPtr,
pub BeginConditionalRender: FnPtr,
pub BeginQuery: FnPtr,
pub BeginQueryEXT: FnPtr,
pub BeginTransformFeedback: FnPtr,
pub BindAttribLocation: FnPtr,
pub BindBuffer: FnPtr,
pub BindBufferBase: FnPtr,
pub BindBufferRange: FnPtr,
pub BindFragDataLocation: FnPtr,
pub BindFragDataLocationIndexed: FnPtr,
pub BindFramebuffer: FnPtr,
pub BindImageTexture: FnPtr,
pub BindProgramPipeline: FnPtr,
pub BindRenderbuffer: FnPtr,
pub BindSampler: FnPtr,
pub BindTexture: FnPtr,
pub BindTransformFeedback: FnPtr,
pub BindVertexArray: FnPtr,
pub BindVertexArrayAPPLE: FnPtr,
pub BindVertexBuffer: FnPtr,
pub Bitmap: FnPtr,
pub BlendBarrierKHR: FnPtr,
pub BlendColor: FnPtr,
pub BlendEquation: FnPtr,
pub BlendEquationSeparate: FnPtr,
pub BlendFunc: FnPtr,
pub BlendFuncSeparate: FnPtr,
pub BlitFramebuffer: FnPtr,
pub BufferData: FnPtr,
pub BufferStorage: FnPtr,
pub BufferStorageEXT: FnPtr,
pub BufferSubData: FnPtr,
pub CallList: FnPtr,
pub CallLists: FnPtr,
pub CheckFramebufferStatus: FnPtr,
pub ClampColor: FnPtr,
pub Clear: FnPtr,
pub ClearAccum: FnPtr,
pub ClearBufferfi: FnPtr,
pub ClearBufferfv: FnPtr,
pub ClearBufferiv: FnPtr,
pub ClearBufferuiv: FnPtr,
pub ClearColor: FnPtr,
pub ClearDepth: FnPtr,
pub ClearDepthf: FnPtr,
pub ClearIndex: FnPtr,
pub ClearStencil: FnPtr,
pub ClientActiveTexture: FnPtr,
pub ClientWaitSync: FnPtr,
pub ClipPlane: FnPtr,
pub Color3b: FnPtr,
pub Color3bv: FnPtr,
pub Color3d: FnPtr,
pub Color3dv: FnPtr,
pub Color3f: FnPtr,
pub Color3fv: FnPtr,
pub Color3i: FnPtr,
pub Color3iv: FnPtr,
pub Color3s: FnPtr,
pub Color3sv: FnPtr,
pub Color3ub: FnPtr,
pub Color3ubv: FnPtr,
pub Color3ui: FnPtr,
pub Color3uiv: FnPtr,
pub Color3us: FnPtr,
pub Color3usv: FnPtr,
pub Color4b: FnPtr,
pub Color4bv: FnPtr,
pub Color4d: FnPtr,
pub Color4dv: FnPtr,
pub Color4f: FnPtr,
pub Color4fv: FnPtr,
pub Color4i: FnPtr,
pub Color4iv: FnPtr,
pub Color4s: FnPtr,
pub Color4sv: FnPtr,
pub Color4ub: FnPtr,
pub Color4ubv: FnPtr,
pub Color4ui: FnPtr,
pub Color4uiv: FnPtr,
pub Color4us: FnPtr,
pub Color4usv: FnPtr,
pub ColorMask: FnPtr,
pub ColorMaski: FnPtr,
pub ColorMaterial: FnPtr,
pub ColorP3ui: FnPtr,
pub ColorP3uiv: FnPtr,
pub ColorP4ui: FnPtr,
pub ColorP4uiv: FnPtr,
pub ColorPointer: FnPtr,
pub CompileShader: FnPtr,
pub CompressedTexImage1D: FnPtr,
pub CompressedTexImage2D: FnPtr,
pub CompressedTexImage3D: FnPtr,
pub CompressedTexSubImage1D: FnPtr,
pub CompressedTexSubImage2D: FnPtr,
pub CompressedTexSubImage3D: FnPtr,
pub CopyBufferSubData: FnPtr,
pub CopyImageSubData: FnPtr,
pub CopyImageSubDataEXT: FnPtr,
pub CopyPixels: FnPtr,
pub CopySubTexture3DANGLE: FnPtr,
pub CopySubTextureCHROMIUM: FnPtr,
pub CopyTexImage1D: FnPtr,
pub CopyTexImage2D: FnPtr,
pub CopyTexSubImage1D: FnPtr,
pub CopyTexSubImage2D: FnPtr,
pub CopyTexSubImage3D: FnPtr,
pub CopyTexture3DANGLE: FnPtr,
pub CopyTextureCHROMIUM: FnPtr,
pub CreateProgram: FnPtr,
pub CreateShader: FnPtr,
pub CreateShaderProgramv: FnPtr,
pub CullFace: FnPtr,
pub DebugMessageCallback: FnPtr,
pub DebugMessageCallbackKHR: FnPtr,
pub DebugMessageControl: FnPtr,
pub DebugMessageControlKHR: FnPtr,
pub DebugMessageInsert: FnPtr,
pub DebugMessageInsertKHR: FnPtr,
pub DeleteBuffers: FnPtr,
pub DeleteFencesAPPLE: FnPtr,
pub DeleteFramebuffers: FnPtr,
pub DeleteLists: FnPtr,
pub DeleteProgram: FnPtr,
pub DeleteProgramPipelines: FnPtr,
pub DeleteQueries: FnPtr,
pub DeleteQueriesEXT: FnPtr,
pub DeleteRenderbuffers: FnPtr,
pub DeleteSamplers: FnPtr,
pub DeleteShader: FnPtr,
pub DeleteSync: FnPtr,
pub DeleteTextures: FnPtr,
pub DeleteTransformFeedbacks: FnPtr,
pub DeleteVertexArrays: FnPtr,
pub DeleteVertexArraysAPPLE: FnPtr,
pub DepthFunc: FnPtr,
pub DepthMask: FnPtr,
pub DepthRange: FnPtr,
pub DepthRangef: FnPtr,
pub DetachShader: FnPtr,
pub Disable: FnPtr,
pub DisableClientState: FnPtr,
pub DisableVertexAttribArray: FnPtr,
pub Disablei: FnPtr,
pub DispatchCompute: FnPtr,
pub DispatchComputeIndirect: FnPtr,
pub DrawArrays: FnPtr,
pub DrawArraysIndirect: FnPtr,
pub DrawArraysInstanced: FnPtr,
pub DrawBuffer: FnPtr,
pub DrawBuffers: FnPtr,
pub DrawElements: FnPtr,
pub DrawElementsBaseVertex: FnPtr,
pub DrawElementsIndirect: FnPtr,
pub DrawElementsInstanced: FnPtr,
pub DrawElementsInstancedBaseVertex: FnPtr,
pub DrawPixels: FnPtr,
pub DrawRangeElements: FnPtr,
pub DrawRangeElementsBaseVertex: FnPtr,
pub EGLImageTargetRenderbufferStorageOES: FnPtr,
pub EGLImageTargetTexture2DOES: FnPtr,
pub EdgeFlag: FnPtr,
pub EdgeFlagPointer: FnPtr,
pub EdgeFlagv: FnPtr,
pub Enable: FnPtr,
pub EnableClientState: FnPtr,
pub EnableVertexAttribArray: FnPtr,
pub Enablei: FnPtr,
pub End: FnPtr,
pub EndConditionalRender: FnPtr,
pub EndList: FnPtr,
pub EndQuery: FnPtr,
pub EndQueryEXT: FnPtr,
pub EndTilingQCOM: FnPtr,
pub EndTransformFeedback: FnPtr,
pub EvalCoord1d: FnPtr,
pub EvalCoord1dv: FnPtr,
pub EvalCoord1f: FnPtr,
pub EvalCoord1fv: FnPtr,
pub EvalCoord2d: FnPtr,
pub EvalCoord2dv: FnPtr,
pub EvalCoord2f: FnPtr,
pub EvalCoord2fv: FnPtr,
pub EvalMesh1: FnPtr,
pub EvalMesh2: FnPtr,
pub EvalPoint1: FnPtr,
pub EvalPoint2: FnPtr,
pub FeedbackBuffer: FnPtr,
pub FenceSync: FnPtr,
pub Finish: FnPtr,
pub FinishFenceAPPLE: FnPtr,
pub FinishObjectAPPLE: FnPtr,
pub Flush: FnPtr,
pub FlushMappedBufferRange: FnPtr,
pub FogCoordPointer: FnPtr,
pub FogCoordd: FnPtr,
pub FogCoorddv: FnPtr,
pub FogCoordf: FnPtr,
pub FogCoordfv: FnPtr,
pub Fogf: FnPtr,
pub Fogfv: FnPtr,
pub Fogi: FnPtr,
pub Fogiv: FnPtr,
pub FramebufferParameteri: FnPtr,
pub FramebufferRenderbuffer: FnPtr,
pub FramebufferTexture: FnPtr,
pub FramebufferTexture1D: FnPtr,
pub FramebufferTexture2D: FnPtr,
pub FramebufferTexture3D: FnPtr,
pub FramebufferTextureLayer: FnPtr,
pub FrontFace: FnPtr,
pub Frustum: FnPtr,
pub GenBuffers: FnPtr,
pub GenFencesAPPLE: FnPtr,
pub GenFramebuffers: FnPtr,
pub GenLists: FnPtr,
pub GenProgramPipelines: FnPtr,
pub GenQueries: FnPtr,
pub GenQueriesEXT: FnPtr,
pub GenRenderbuffers: FnPtr,
pub GenSamplers: FnPtr,
pub GenTextures: FnPtr,
pub GenTransformFeedbacks: FnPtr,
pub GenVertexArrays: FnPtr,
pub GenVertexArraysAPPLE: FnPtr,
pub GenerateMipmap: FnPtr,
pub GetActiveAttrib: FnPtr,
pub GetActiveUniform: FnPtr,
pub GetActiveUniformBlockName: FnPtr,
pub GetActiveUniformBlockiv: FnPtr,
pub GetActiveUniformName: FnPtr,
pub GetActiveUniformsiv: FnPtr,
pub GetAttachedShaders: FnPtr,
pub GetAttribLocation: FnPtr,
pub GetBooleani_v: FnPtr,
pub GetBooleanv: FnPtr,
pub GetBufferParameteri64v: FnPtr,
pub GetBufferParameteriv: FnPtr,
pub GetBufferPointerv: FnPtr,
pub GetBufferSubData: FnPtr,
pub GetClipPlane: FnPtr,
pub GetCompressedTexImage: FnPtr,
pub GetDebugMessageLog: FnPtr,
pub GetDebugMessageLogKHR: FnPtr,
pub GetDoublev: FnPtr,
pub GetError: FnPtr,
pub GetFloatv: FnPtr,
pub GetFragDataIndex: FnPtr,
pub GetFragDataLocation: FnPtr,
pub GetFramebufferAttachmentParameteriv: FnPtr,
pub GetFramebufferParameteriv: FnPtr,
pub GetInteger64i_v: FnPtr,
pub GetInteger64v: FnPtr,
pub GetIntegeri_v: FnPtr,
pub GetIntegerv: FnPtr,
pub GetInternalformativ: FnPtr,
pub GetLightfv: FnPtr,
pub GetLightiv: FnPtr,
pub GetMapdv: FnPtr,
pub GetMapfv: FnPtr,
pub GetMapiv: FnPtr,
pub GetMaterialfv: FnPtr,
pub GetMaterialiv: FnPtr,
pub GetMultisamplefv: FnPtr,
pub GetObjectLabel: FnPtr,
pub GetObjectLabelKHR: FnPtr,
pub GetObjectPtrLabel: FnPtr,
pub GetObjectPtrLabelKHR: FnPtr,
pub GetPixelMapfv: FnPtr,
pub GetPixelMapuiv: FnPtr,
pub GetPixelMapusv: FnPtr,
pub GetPointerv: FnPtr,
pub GetPointervKHR: FnPtr,
pub GetPolygonStipple: FnPtr,
pub GetProgramBinary: FnPtr,
pub GetProgramInfoLog: FnPtr,
pub GetProgramInterfaceiv: FnPtr,
pub GetProgramPipelineInfoLog: FnPtr,
pub GetProgramPipelineiv: FnPtr,
pub GetProgramResourceIndex: FnPtr,
pub GetProgramResourceLocation: FnPtr,
pub GetProgramResourceName: FnPtr,
pub GetProgramResourceiv: FnPtr,
pub GetProgramiv: FnPtr,
pub GetQueryObjecti64v: FnPtr,
pub GetQueryObjecti64vEXT: FnPtr,
pub GetQueryObjectiv: FnPtr,
pub GetQueryObjectivEXT: FnPtr,
pub GetQueryObjectui64v: FnPtr,
pub GetQueryObjectui64vEXT: FnPtr,
pub GetQueryObjectuiv: FnPtr,
pub GetQueryObjectuivEXT: FnPtr,
pub GetQueryiv: FnPtr,
pub GetQueryivEXT: FnPtr,
pub GetRenderbufferParameteriv: FnPtr,
pub GetSamplerParameterIiv: FnPtr,
pub GetSamplerParameterIuiv: FnPtr,
pub GetSamplerParameterfv: FnPtr,
pub GetSamplerParameteriv: FnPtr,
pub GetShaderInfoLog: FnPtr,
pub GetShaderPrecisionFormat: FnPtr,
pub GetShaderSource: FnPtr,
pub GetShaderiv: FnPtr,
pub GetString: FnPtr,
pub GetStringi: FnPtr,
pub GetSynciv: FnPtr,
pub GetTexEnvfv: FnPtr,
pub GetTexEnviv: FnPtr,
pub GetTexGendv: FnPtr,
pub GetTexGenfv: FnPtr,
pub GetTexGeniv: FnPtr,
pub GetTexImage: FnPtr,
pub GetTexLevelParameterfv: FnPtr,
pub GetTexLevelParameteriv: FnPtr,
pub GetTexParameterIiv: FnPtr,
pub GetTexParameterIuiv: FnPtr,
pub GetTexParameterPointervAPPLE: FnPtr,
pub GetTexParameterfv: FnPtr,
pub GetTexParameteriv: FnPtr,
pub GetTransformFeedbackVarying: FnPtr,
pub GetUniformBlockIndex: FnPtr,
pub GetUniformIndices: FnPtr,
pub GetUniformLocation: FnPtr,
pub GetUniformfv: FnPtr,
pub GetUniformiv: FnPtr,
pub GetUniformuiv: FnPtr,
pub GetVertexAttribIiv: FnPtr,
pub GetVertexAttribIuiv: FnPtr,
pub GetVertexAttribPointerv: FnPtr,
pub GetVertexAttribdv: FnPtr,
pub GetVertexAttribfv: FnPtr,
pub GetVertexAttribiv: FnPtr,
pub Hint: FnPtr,
pub IndexMask: FnPtr,
pub IndexPointer: FnPtr,
pub Indexd: FnPtr,
pub Indexdv: FnPtr,
pub Indexf: FnPtr,
pub Indexfv: FnPtr,
pub Indexi: FnPtr,
pub Indexiv: FnPtr,
pub Indexs: FnPtr,
pub Indexsv: FnPtr,
pub Indexub: FnPtr,
pub Indexubv: FnPtr,
pub InitNames: FnPtr,
pub InsertEventMarkerEXT: FnPtr,
pub InterleavedArrays: FnPtr,
pub InvalidateBufferData: FnPtr,
pub InvalidateBufferSubData: FnPtr,
pub InvalidateFramebuffer: FnPtr,
pub InvalidateSubFramebuffer: FnPtr,
pub InvalidateTexImage: FnPtr,
pub InvalidateTexSubImage: FnPtr,
pub IsBuffer: FnPtr,
pub IsEnabled: FnPtr,
pub IsEnabledi: FnPtr,
pub IsFenceAPPLE: FnPtr,
pub IsFramebuffer: FnPtr,
pub IsList: FnPtr,
pub IsProgram: FnPtr,
pub IsProgramPipeline: FnPtr,
pub IsQuery: FnPtr,
pub IsQueryEXT: FnPtr,
pub IsRenderbuffer: FnPtr,
pub IsSampler: FnPtr,
pub IsShader: FnPtr,
pub IsSync: FnPtr,
pub IsTexture: FnPtr,
pub IsTransformFeedback: FnPtr,
pub IsVertexArray: FnPtr,
pub IsVertexArrayAPPLE: FnPtr,
pub LightModelf: FnPtr,
pub LightModelfv: FnPtr,
pub LightModeli: FnPtr,
pub LightModeliv: FnPtr,
pub Lightf: FnPtr,
pub Lightfv: FnPtr,
pub Lighti: FnPtr,
pub Lightiv: FnPtr,
pub LineStipple: FnPtr,
pub LineWidth: FnPtr,
pub LinkProgram: FnPtr,
pub ListBase: FnPtr,
pub LoadIdentity: FnPtr,
pub LoadMatrixd: FnPtr,
pub LoadMatrixf: FnPtr,
pub LoadName: FnPtr,
pub LoadTransposeMatrixd: FnPtr,
pub LoadTransposeMatrixf: FnPtr,
pub LogicOp: FnPtr,
pub Map1d: FnPtr,
pub Map1f: FnPtr,
pub Map2d: FnPtr,
pub Map2f: FnPtr,
pub MapBuffer: FnPtr,
pub MapBufferRange: FnPtr,
pub MapGrid1d: FnPtr,
pub MapGrid1f: FnPtr,
pub MapGrid2d: FnPtr,
pub MapGrid2f: FnPtr,
pub Materialf: FnPtr,
pub Materialfv: FnPtr,
pub Materiali: FnPtr,
pub Materialiv: FnPtr,
pub MatrixMode: FnPtr,
pub MemoryBarrier: FnPtr,
pub MemoryBarrierByRegion: FnPtr,
pub MultMatrixd: FnPtr,
pub MultMatrixf: FnPtr,
pub MultTransposeMatrixd: FnPtr,
pub MultTransposeMatrixf: FnPtr,
pub MultiDrawArrays: FnPtr,
pub MultiDrawElements: FnPtr,
pub MultiDrawElementsBaseVertex: FnPtr,
pub MultiTexCoord1d: FnPtr,
pub MultiTexCoord1dv: FnPtr,
pub MultiTexCoord1f: FnPtr,
pub MultiTexCoord1fv: FnPtr,
pub MultiTexCoord1i: FnPtr,
pub MultiTexCoord1iv: FnPtr,
pub MultiTexCoord1s: FnPtr,
pub MultiTexCoord1sv: FnPtr,
pub MultiTexCoord2d: FnPtr,
pub MultiTexCoord2dv: FnPtr,
pub MultiTexCoord2f: FnPtr,
pub MultiTexCoord2fv: FnPtr,
pub MultiTexCoord2i: FnPtr,
pub MultiTexCoord2iv: FnPtr,
pub MultiTexCoord2s: FnPtr,
pub MultiTexCoord2sv: FnPtr,
pub MultiTexCoord3d: FnPtr,
pub MultiTexCoord3dv: FnPtr,
pub MultiTexCoord3f: FnPtr,
pub MultiTexCoord3fv: FnPtr,
pub MultiTexCoord3i: FnPtr,
pub MultiTexCoord3iv: FnPtr,
pub MultiTexCoord3s: FnPtr,
pub MultiTexCoord3sv: FnPtr,
pub MultiTexCoord4d: FnPtr,
pub MultiTexCoord4dv: FnPtr,
pub MultiTexCoord4f: FnPtr,
pub MultiTexCoord4fv: FnPtr,
pub MultiTexCoord4i: FnPtr,
pub MultiTexCoord4iv: FnPtr,
pub MultiTexCoord4s: FnPtr,
pub MultiTexCoord4sv: FnPtr,
pub MultiTexCoordP1ui: FnPtr,
pub MultiTexCoordP1uiv: FnPtr,
pub MultiTexCoordP2ui: FnPtr,
pub MultiTexCoordP2uiv: FnPtr,
pub MultiTexCoordP3ui: FnPtr,
pub MultiTexCoordP3uiv: FnPtr,
pub MultiTexCoordP4ui: FnPtr,
pub MultiTexCoordP4uiv: FnPtr,
pub NewList: FnPtr,
pub Normal3b: FnPtr,
pub Normal3bv: FnPtr,
pub Normal3d: FnPtr,
pub Normal3dv: FnPtr,
pub Normal3f: FnPtr,
pub Normal3fv: FnPtr,
pub Normal3i: FnPtr,
pub Normal3iv: FnPtr,
pub Normal3s: FnPtr,
pub Normal3sv: FnPtr,
pub NormalP3ui: FnPtr,
pub NormalP3uiv: FnPtr,
pub NormalPointer: FnPtr,
pub ObjectLabel: FnPtr,
pub ObjectLabelKHR: FnPtr,
pub ObjectPtrLabel: FnPtr,
pub ObjectPtrLabelKHR: FnPtr,
pub Ortho: FnPtr,
pub PassThrough: FnPtr,
pub PauseTransformFeedback: FnPtr,
pub PixelMapfv: FnPtr,
pub PixelMapuiv: FnPtr,
pub PixelMapusv: FnPtr,
pub PixelStoref: FnPtr,
pub PixelStorei: FnPtr,
pub PixelTransferf: FnPtr,
pub PixelTransferi: FnPtr,
pub PixelZoom: FnPtr,
pub PointParameterf: FnPtr,
pub PointParameterfv: FnPtr,
pub PointParameteri: FnPtr,
pub PointParameteriv: FnPtr,
pub PointSize: FnPtr,
pub PolygonMode: FnPtr,
pub PolygonOffset: FnPtr,
pub PolygonStipple: FnPtr,
pub PopAttrib: FnPtr,
pub PopClientAttrib: FnPtr,
pub PopDebugGroup: FnPtr,
pub PopDebugGroupKHR: FnPtr,
pub PopGroupMarkerEXT: FnPtr,
pub PopMatrix: FnPtr,
pub PopName: FnPtr,
pub PrimitiveRestartIndex: FnPtr,
pub PrioritizeTextures: FnPtr,
pub ProgramBinary: FnPtr,
pub ProgramParameteri: FnPtr,
pub ProgramUniform1f: FnPtr,
pub ProgramUniform1fv: FnPtr,
pub ProgramUniform1i: FnPtr,
pub ProgramUniform1iv: FnPtr,
pub ProgramUniform1ui: FnPtr,
pub ProgramUniform1uiv: FnPtr,
pub ProgramUniform2f: FnPtr,
pub ProgramUniform2fv: FnPtr,
pub ProgramUniform2i: FnPtr,
pub ProgramUniform2iv: FnPtr,
pub ProgramUniform2ui: FnPtr,
pub ProgramUniform2uiv: FnPtr,
pub ProgramUniform3f: FnPtr,
pub ProgramUniform3fv: FnPtr,
pub ProgramUniform3i: FnPtr,
pub ProgramUniform3iv: FnPtr,
pub ProgramUniform3ui: FnPtr,
pub ProgramUniform3uiv: FnPtr,
pub ProgramUniform4f: FnPtr,
pub ProgramUniform4fv: FnPtr,
pub ProgramUniform4i: FnPtr,
pub ProgramUniform4iv: FnPtr,
pub ProgramUniform4ui: FnPtr,
pub ProgramUniform4uiv: FnPtr,
pub ProgramUniformMatrix2fv: FnPtr,
pub ProgramUniformMatrix2x3fv: FnPtr,
pub ProgramUniformMatrix2x4fv: FnPtr,
pub ProgramUniformMatrix3fv: FnPtr,
pub ProgramUniformMatrix3x2fv: FnPtr,
pub ProgramUniformMatrix3x4fv: FnPtr,
pub ProgramUniformMatrix4fv: FnPtr,
pub ProgramUniformMatrix4x2fv: FnPtr,
pub ProgramUniformMatrix4x3fv: FnPtr,
pub ProvokingVertex: FnPtr,
pub ProvokingVertexANGLE: FnPtr,
pub PushAttrib: FnPtr,
pub PushClientAttrib: FnPtr,
pub PushDebugGroup: FnPtr,
pub PushDebugGroupKHR: FnPtr,
pub PushGroupMarkerEXT: FnPtr,
pub PushMatrix: FnPtr,
pub PushName: FnPtr,
pub QueryCounter: FnPtr,
pub QueryCounterEXT: FnPtr,
pub RasterPos2d: FnPtr,
pub RasterPos2dv: FnPtr,
pub RasterPos2f: FnPtr,
pub RasterPos2fv: FnPtr,
pub RasterPos2i: FnPtr,
pub RasterPos2iv: FnPtr,
pub RasterPos2s: FnPtr,
pub RasterPos2sv: FnPtr,
pub RasterPos3d: FnPtr,
pub RasterPos3dv: FnPtr,
pub RasterPos3f: FnPtr,
pub RasterPos3fv: FnPtr,
pub RasterPos3i: FnPtr,
pub RasterPos3iv: FnPtr,
pub RasterPos3s: FnPtr,
pub RasterPos3sv: FnPtr,
pub RasterPos4d: FnPtr,
pub RasterPos4dv: FnPtr,
pub RasterPos4f: FnPtr,
pub RasterPos4fv: FnPtr,
pub RasterPos4i: FnPtr,
pub RasterPos4iv: FnPtr,
pub RasterPos4s: FnPtr,
pub RasterPos4sv: FnPtr,
pub ReadBuffer: FnPtr,
pub ReadPixels: FnPtr,
pub Rectd: FnPtr,
pub Rectdv: FnPtr,
pub Rectf: FnPtr,
pub Rectfv: FnPtr,
pub Recti: FnPtr,
pub Rectiv: FnPtr,
pub Rects: FnPtr,
pub Rectsv: FnPtr,
pub ReleaseShaderCompiler: FnPtr,
pub RenderMode: FnPtr,
pub RenderbufferStorage: FnPtr,
pub RenderbufferStorageMultisample: FnPtr,
pub ResumeTransformFeedback: FnPtr,
pub Rotated: FnPtr,
pub Rotatef: FnPtr,
pub SampleCoverage: FnPtr,
pub SampleMaski: FnPtr,
pub SamplerParameterIiv: FnPtr,
pub SamplerParameterIuiv: FnPtr,
pub SamplerParameterf: FnPtr,
pub SamplerParameterfv: FnPtr,
pub SamplerParameteri: FnPtr,
pub SamplerParameteriv: FnPtr,
pub Scaled: FnPtr,
pub Scalef: FnPtr,
pub Scissor: FnPtr,
pub SecondaryColor3b: FnPtr,
pub SecondaryColor3bv: FnPtr,
pub SecondaryColor3d: FnPtr,
pub SecondaryColor3dv: FnPtr,
pub SecondaryColor3f: FnPtr,
pub SecondaryColor3fv: FnPtr,
pub SecondaryColor3i: FnPtr,
pub SecondaryColor3iv: FnPtr,
pub SecondaryColor3s: FnPtr,
pub SecondaryColor3sv: FnPtr,
pub SecondaryColor3ub: FnPtr,
pub SecondaryColor3ubv: FnPtr,
pub SecondaryColor3ui: FnPtr,
pub SecondaryColor3uiv: FnPtr,
pub SecondaryColor3us: FnPtr,
pub SecondaryColor3usv: FnPtr,
pub SecondaryColorP3ui: FnPtr,
pub SecondaryColorP3uiv: FnPtr,
pub SecondaryColorPointer: FnPtr,
pub SelectBuffer: FnPtr,
pub SetFenceAPPLE: FnPtr,
pub ShadeModel: FnPtr,
pub ShaderBinary: FnPtr,
pub ShaderSource: FnPtr,
pub ShaderStorageBlockBinding: FnPtr,
pub StartTilingQCOM: FnPtr,
pub StencilFunc: FnPtr,
pub StencilFuncSeparate: FnPtr,
pub StencilMask: FnPtr,
pub StencilMaskSeparate: FnPtr,
pub StencilOp: FnPtr,
pub StencilOpSeparate: FnPtr,
pub TestFenceAPPLE: FnPtr,
pub TestObjectAPPLE: FnPtr,
pub TexBuffer: FnPtr,
pub TexCoord1d: FnPtr,
pub TexCoord1dv: FnPtr,
pub TexCoord1f: FnPtr,
pub TexCoord1fv: FnPtr,
pub TexCoord1i: FnPtr,
pub TexCoord1iv: FnPtr,
pub TexCoord1s: FnPtr,
pub TexCoord1sv: FnPtr,
pub TexCoord2d: FnPtr,
pub TexCoord2dv: FnPtr,
pub TexCoord2f: FnPtr,
pub TexCoord2fv: FnPtr,
pub TexCoord2i: FnPtr,
pub TexCoord2iv: FnPtr,
pub TexCoord2s: FnPtr,
pub TexCoord2sv: FnPtr,
pub TexCoord3d: FnPtr,
pub TexCoord3dv: FnPtr,
pub TexCoord3f: FnPtr,
pub TexCoord3fv: FnPtr,
pub TexCoord3i: FnPtr,
pub TexCoord3iv: FnPtr,
pub TexCoord3s: FnPtr,
pub TexCoord3sv: FnPtr,
pub TexCoord4d: FnPtr,
pub TexCoord4dv: FnPtr,
pub TexCoord4f: FnPtr,
pub TexCoord4fv: FnPtr,
pub TexCoord4i: FnPtr,
pub TexCoord4iv: FnPtr,
pub TexCoord4s: FnPtr,
pub TexCoord4sv: FnPtr,
pub TexCoordP1ui: FnPtr,
pub TexCoordP1uiv: FnPtr,
pub TexCoordP2ui: FnPtr,
pub TexCoordP2uiv: FnPtr,
pub TexCoordP3ui: FnPtr,
pub TexCoordP3uiv: FnPtr,
pub TexCoordP4ui: FnPtr,
pub TexCoordP4uiv: FnPtr,
pub TexCoordPointer: FnPtr,
pub TexEnvf: FnPtr,
pub TexEnvfv: FnPtr,
pub TexEnvi: FnPtr,
pub TexEnviv: FnPtr,
pub TexGend: FnPtr,
pub TexGendv: FnPtr,
pub TexGenf: FnPtr,
pub TexGenfv: FnPtr,
pub TexGeni: FnPtr,
pub TexGeniv: FnPtr,
pub TexImage1D: FnPtr,
pub TexImage2D: FnPtr,
pub TexImage2DMultisample: FnPtr,
pub TexImage3D: FnPtr,
pub TexImage3DMultisample: FnPtr,
pub TexParameterIiv: FnPtr,
pub TexParameterIuiv: FnPtr,
pub TexParameterf: FnPtr,
pub TexParameterfv: FnPtr,
pub TexParameteri: FnPtr,
pub TexParameteriv: FnPtr,
pub TexStorage1D: FnPtr,
pub TexStorage1DEXT: FnPtr,
pub TexStorage2D: FnPtr,
pub TexStorage2DEXT: FnPtr,
pub TexStorage2DMultisample: FnPtr,
pub TexStorage3D: FnPtr,
pub TexStorage3DEXT: FnPtr,
pub TexSubImage1D: FnPtr,
pub TexSubImage2D: FnPtr,
pub TexSubImage3D: FnPtr,
pub TextureRangeAPPLE: FnPtr,
pub TextureStorage1DEXT: FnPtr,
pub TextureStorage2DEXT: FnPtr,
pub TextureStorage3DEXT: FnPtr,
pub TransformFeedbackVaryings: FnPtr,
pub Translated: FnPtr,
pub Translatef: FnPtr,
pub Uniform1f: FnPtr,
pub Uniform1fv: FnPtr,
pub Uniform1i: FnPtr,
pub Uniform1iv: FnPtr,
pub Uniform1ui: FnPtr,
pub Uniform1uiv: FnPtr,
pub Uniform2f: FnPtr,
pub Uniform2fv: FnPtr,
pub Uniform2i: FnPtr,
pub Uniform2iv: FnPtr,
pub Uniform2ui: FnPtr,
pub Uniform2uiv: FnPtr,
pub Uniform3f: FnPtr,
pub Uniform3fv: FnPtr,
pub Uniform3i: FnPtr,
pub Uniform3iv: FnPtr,
pub Uniform3ui: FnPtr,
pub Uniform3uiv: FnPtr,
pub Uniform4f: FnPtr,
pub Uniform4fv: FnPtr,
pub Uniform4i: FnPtr,
pub Uniform4iv: FnPtr,
pub Uniform4ui: FnPtr,
pub Uniform4uiv: FnPtr,
pub UniformBlockBinding: FnPtr,
pub UniformMatrix2fv: FnPtr,
pub UniformMatrix2x3fv: FnPtr,
pub UniformMatrix2x4fv: FnPtr,
pub UniformMatrix3fv: FnPtr,
pub UniformMatrix3x2fv: FnPtr,
pub UniformMatrix3x4fv: FnPtr,
pub UniformMatrix4fv: FnPtr,
pub UniformMatrix4x2fv: FnPtr,
pub UniformMatrix4x3fv: FnPtr,
pub UnmapBuffer: FnPtr,
pub UseProgram: FnPtr,
pub UseProgramStages: FnPtr,
pub ValidateProgram: FnPtr,
pub ValidateProgramPipeline: FnPtr,
pub Vertex2d: FnPtr,
pub Vertex2dv: FnPtr,
pub Vertex2f: FnPtr,
pub Vertex2fv: FnPtr,
pub Vertex2i: FnPtr,
pub Vertex2iv: FnPtr,
pub Vertex2s: FnPtr,
pub Vertex2sv: FnPtr,
pub Vertex3d: FnPtr,
pub Vertex3dv: FnPtr,
pub Vertex3f: FnPtr,
pub Vertex3fv: FnPtr,
pub Vertex3i: FnPtr,
pub Vertex3iv: FnPtr,
pub Vertex3s: FnPtr,
pub Vertex3sv: FnPtr,
pub Vertex4d: FnPtr,
pub Vertex4dv: FnPtr,
pub Vertex4f: FnPtr,
pub Vertex4fv: FnPtr,
pub Vertex4i: FnPtr,
pub Vertex4iv: FnPtr,
pub Vertex4s: FnPtr,
pub Vertex4sv: FnPtr,
pub VertexAttrib1d: FnPtr,
pub VertexAttrib1dv: FnPtr,
pub VertexAttrib1f: FnPtr,
pub VertexAttrib1fv: FnPtr,
pub VertexAttrib1s: FnPtr,
pub VertexAttrib1sv: FnPtr,
pub VertexAttrib2d: FnPtr,
pub VertexAttrib2dv: FnPtr,
pub VertexAttrib2f: FnPtr,
pub VertexAttrib2fv: FnPtr,
pub VertexAttrib2s: FnPtr,
pub VertexAttrib2sv: FnPtr,
pub VertexAttrib3d: FnPtr,
pub VertexAttrib3dv: FnPtr,
pub VertexAttrib3f: FnPtr,
pub VertexAttrib3fv: FnPtr,
pub VertexAttrib3s: FnPtr,
pub VertexAttrib3sv: FnPtr,
pub VertexAttrib4Nbv: FnPtr,
pub VertexAttrib4Niv: FnPtr,
pub VertexAttrib4Nsv: FnPtr,
pub VertexAttrib4Nub: FnPtr,
pub VertexAttrib4Nubv: FnPtr,
pub VertexAttrib4Nuiv: FnPtr,
pub VertexAttrib4Nusv: FnPtr,
pub VertexAttrib4bv: FnPtr,
pub VertexAttrib4d: FnPtr,
pub VertexAttrib4dv: FnPtr,
pub VertexAttrib4f: FnPtr,
pub VertexAttrib4fv: FnPtr,
pub VertexAttrib4iv: FnPtr,
pub VertexAttrib4s: FnPtr,
pub VertexAttrib4sv: FnPtr,
pub VertexAttrib4ubv: FnPtr,
pub VertexAttrib4uiv: FnPtr,
pub VertexAttrib4usv: FnPtr,
pub VertexAttribBinding: FnPtr,
pub VertexAttribDivisor: FnPtr,
pub VertexAttribFormat: FnPtr,
pub VertexAttribI1i: FnPtr,
pub VertexAttribI1iv: FnPtr,
pub VertexAttribI1ui: FnPtr,
pub VertexAttribI1uiv: FnPtr,
pub VertexAttribI2i: FnPtr,
pub VertexAttribI2iv: FnPtr,
pub VertexAttribI2ui: FnPtr,
pub VertexAttribI2uiv: FnPtr,
pub VertexAttribI3i: FnPtr,
pub VertexAttribI3iv: FnPtr,
pub VertexAttribI3ui: FnPtr,
pub VertexAttribI3uiv: FnPtr,
pub VertexAttribI4bv: FnPtr,
pub VertexAttribI4i: FnPtr,
pub VertexAttribI4iv: FnPtr,
pub VertexAttribI4sv: FnPtr,
pub VertexAttribI4ubv: FnPtr,
pub VertexAttribI4ui: FnPtr,
pub VertexAttribI4uiv: FnPtr,
pub VertexAttribI4usv: FnPtr,
pub VertexAttribIFormat: FnPtr,
pub VertexAttribIPointer: FnPtr,
pub VertexAttribLFormat: FnPtr,
pub VertexAttribP1ui: FnPtr,
pub VertexAttribP1uiv: FnPtr,
pub VertexAttribP2ui: FnPtr,
pub VertexAttribP2uiv: FnPtr,
pub VertexAttribP3ui: FnPtr,
pub VertexAttribP3uiv: FnPtr,
pub VertexAttribP4ui: FnPtr,
pub VertexAttribP4uiv: FnPtr,
pub VertexAttribPointer: FnPtr,
pub VertexBindingDivisor: FnPtr,
pub VertexP2ui: FnPtr,
pub VertexP2uiv: FnPtr,
pub VertexP3ui: FnPtr,
pub VertexP3uiv: FnPtr,
pub VertexP4ui: FnPtr,
pub VertexP4uiv: FnPtr,
pub VertexPointer: FnPtr,
pub Viewport: FnPtr,
pub WaitSync: FnPtr,
pub WindowPos2d: FnPtr,
pub WindowPos2dv: FnPtr,
pub WindowPos2f: FnPtr,
pub WindowPos2fv: FnPtr,
pub WindowPos2i: FnPtr,
pub WindowPos2iv: FnPtr,
pub WindowPos2s: FnPtr,
pub WindowPos2sv: FnPtr,
pub WindowPos3d: FnPtr,
pub WindowPos3dv: FnPtr,
pub WindowPos3f: FnPtr,
pub WindowPos3fv: FnPtr,
pub WindowPos3i: FnPtr,
pub WindowPos3iv: FnPtr,
pub WindowPos3s: FnPtr,
pub WindowPos3sv: FnPtr,
_priv: (),
}
Fields§
§Accum: FnPtr
§ActiveShaderProgram: FnPtr
§ActiveTexture: FnPtr
Fallbacks: ActiveTextureARB
AlphaFunc: FnPtr
§AreTexturesResident: FnPtr
§ArrayElement: FnPtr
Fallbacks: ArrayElementEXT
AttachShader: FnPtr
Fallbacks: AttachObjectARB
Begin: FnPtr
§BeginConditionalRender: FnPtr
Fallbacks: BeginConditionalRenderNV
BeginQuery: FnPtr
Fallbacks: BeginQueryARB
BeginQueryEXT: FnPtr
§BeginTransformFeedback: FnPtr
Fallbacks: BeginTransformFeedbackEXT, BeginTransformFeedbackNV
BindAttribLocation: FnPtr
Fallbacks: BindAttribLocationARB
BindBuffer: FnPtr
Fallbacks: BindBufferARB
BindBufferBase: FnPtr
Fallbacks: BindBufferBaseEXT, BindBufferBaseNV
BindBufferRange: FnPtr
Fallbacks: BindBufferRangeEXT, BindBufferRangeNV
BindFragDataLocation: FnPtr
Fallbacks: BindFragDataLocationEXT
BindFragDataLocationIndexed: FnPtr
Fallbacks: BindFragDataLocationIndexedEXT
BindFramebuffer: FnPtr
§BindImageTexture: FnPtr
§BindProgramPipeline: FnPtr
§BindRenderbuffer: FnPtr
§BindSampler: FnPtr
§BindTexture: FnPtr
Fallbacks: BindTextureEXT
BindTransformFeedback: FnPtr
§BindVertexArray: FnPtr
Fallbacks: BindVertexArrayOES
BindVertexArrayAPPLE: FnPtr
§BindVertexBuffer: FnPtr
§Bitmap: FnPtr
§BlendBarrierKHR: FnPtr
§BlendColor: FnPtr
Fallbacks: BlendColorEXT
BlendEquation: FnPtr
Fallbacks: BlendEquationEXT
BlendEquationSeparate: FnPtr
Fallbacks: BlendEquationSeparateEXT
BlendFunc: FnPtr
§BlendFuncSeparate: FnPtr
Fallbacks: BlendFuncSeparateEXT, BlendFuncSeparateINGR
BlitFramebuffer: FnPtr
Fallbacks: BlitFramebufferEXT, BlitFramebufferNV
BufferData: FnPtr
Fallbacks: BufferDataARB
BufferStorage: FnPtr
Fallbacks: BufferStorageEXT
BufferStorageEXT: FnPtr
§BufferSubData: FnPtr
Fallbacks: BufferSubDataARB
CallList: FnPtr
§CallLists: FnPtr
§CheckFramebufferStatus: FnPtr
Fallbacks: CheckFramebufferStatusEXT
ClampColor: FnPtr
Fallbacks: ClampColorARB
Clear: FnPtr
§ClearAccum: FnPtr
§ClearBufferfi: FnPtr
§ClearBufferfv: FnPtr
§ClearBufferiv: FnPtr
§ClearBufferuiv: FnPtr
§ClearColor: FnPtr
§ClearDepth: FnPtr
§ClearDepthf: FnPtr
Fallbacks: ClearDepthfOES
ClearIndex: FnPtr
§ClearStencil: FnPtr
§ClientActiveTexture: FnPtr
Fallbacks: ClientActiveTextureARB
ClientWaitSync: FnPtr
Fallbacks: ClientWaitSyncAPPLE
ClipPlane: FnPtr
§Color3b: FnPtr
§Color3bv: FnPtr
§Color3d: FnPtr
§Color3dv: FnPtr
§Color3f: FnPtr
§Color3fv: FnPtr
§Color3i: FnPtr
§Color3iv: FnPtr
§Color3s: FnPtr
§Color3sv: FnPtr
§Color3ub: FnPtr
§Color3ubv: FnPtr
§Color3ui: FnPtr
§Color3uiv: FnPtr
§Color3us: FnPtr
§Color3usv: FnPtr
§Color4b: FnPtr
§Color4bv: FnPtr
§Color4d: FnPtr
§Color4dv: FnPtr
§Color4f: FnPtr
§Color4fv: FnPtr
§Color4i: FnPtr
§Color4iv: FnPtr
§Color4s: FnPtr
§Color4sv: FnPtr
§Color4ub: FnPtr
§Color4ubv: FnPtr
§Color4ui: FnPtr
§Color4uiv: FnPtr
§Color4us: FnPtr
§Color4usv: FnPtr
§ColorMask: FnPtr
§ColorMaski: FnPtr
Fallbacks: ColorMaskIndexedEXT, ColorMaskiEXT, ColorMaskiOES
ColorMaterial: FnPtr
§ColorP3ui: FnPtr
§ColorP3uiv: FnPtr
§ColorP4ui: FnPtr
§ColorP4uiv: FnPtr
§ColorPointer: FnPtr
§CompileShader: FnPtr
Fallbacks: CompileShaderARB
CompressedTexImage1D: FnPtr
Fallbacks: CompressedTexImage1DARB
CompressedTexImage2D: FnPtr
Fallbacks: CompressedTexImage2DARB
CompressedTexImage3D: FnPtr
Fallbacks: CompressedTexImage3DARB
CompressedTexSubImage1D: FnPtr
Fallbacks: CompressedTexSubImage1DARB
CompressedTexSubImage2D: FnPtr
Fallbacks: CompressedTexSubImage2DARB
CompressedTexSubImage3D: FnPtr
Fallbacks: CompressedTexSubImage3DARB
CopyBufferSubData: FnPtr
Fallbacks: CopyBufferSubDataNV
CopyImageSubData: FnPtr
Fallbacks: CopyImageSubDataEXT, CopyImageSubDataOES
CopyImageSubDataEXT: FnPtr
§CopyPixels: FnPtr
§CopySubTexture3DANGLE: FnPtr
§CopySubTextureCHROMIUM: FnPtr
§CopyTexImage1D: FnPtr
Fallbacks: CopyTexImage1DEXT
CopyTexImage2D: FnPtr
Fallbacks: CopyTexImage2DEXT
CopyTexSubImage1D: FnPtr
Fallbacks: CopyTexSubImage1DEXT
CopyTexSubImage2D: FnPtr
Fallbacks: CopyTexSubImage2DEXT
CopyTexSubImage3D: FnPtr
Fallbacks: CopyTexSubImage3DEXT
CopyTexture3DANGLE: FnPtr
§CopyTextureCHROMIUM: FnPtr
§CreateProgram: FnPtr
Fallbacks: CreateProgramObjectARB
CreateShader: FnPtr
Fallbacks: CreateShaderObjectARB
CreateShaderProgramv: FnPtr
§CullFace: FnPtr
§DebugMessageCallback: FnPtr
Fallbacks: DebugMessageCallbackARB, DebugMessageCallbackKHR
DebugMessageCallbackKHR: FnPtr
§DebugMessageControl: FnPtr
Fallbacks: DebugMessageControlARB, DebugMessageControlKHR
DebugMessageControlKHR: FnPtr
§DebugMessageInsert: FnPtr
Fallbacks: DebugMessageInsertARB, DebugMessageInsertKHR
DebugMessageInsertKHR: FnPtr
§DeleteBuffers: FnPtr
Fallbacks: DeleteBuffersARB
DeleteFencesAPPLE: FnPtr
§DeleteFramebuffers: FnPtr
Fallbacks: DeleteFramebuffersEXT
DeleteLists: FnPtr
§DeleteProgram: FnPtr
§DeleteProgramPipelines: FnPtr
§DeleteQueries: FnPtr
Fallbacks: DeleteQueriesARB
DeleteQueriesEXT: FnPtr
§DeleteRenderbuffers: FnPtr
Fallbacks: DeleteRenderbuffersEXT
DeleteSamplers: FnPtr
§DeleteShader: FnPtr
§DeleteSync: FnPtr
Fallbacks: DeleteSyncAPPLE
DeleteTextures: FnPtr
§DeleteTransformFeedbacks: FnPtr
Fallbacks: DeleteTransformFeedbacksNV
DeleteVertexArrays: FnPtr
Fallbacks: DeleteVertexArraysAPPLE, DeleteVertexArraysOES
DeleteVertexArraysAPPLE: FnPtr
§DepthFunc: FnPtr
§DepthMask: FnPtr
§DepthRange: FnPtr
§DepthRangef: FnPtr
Fallbacks: DepthRangefOES
DetachShader: FnPtr
Fallbacks: DetachObjectARB
Disable: FnPtr
§DisableClientState: FnPtr
§DisableVertexAttribArray: FnPtr
Fallbacks: DisableVertexAttribArrayARB
Disablei: FnPtr
Fallbacks: DisableIndexedEXT, DisableiEXT, DisableiNV, DisableiOES
DispatchCompute: FnPtr
§DispatchComputeIndirect: FnPtr
§DrawArrays: FnPtr
Fallbacks: DrawArraysEXT
DrawArraysIndirect: FnPtr
§DrawArraysInstanced: FnPtr
Fallbacks: DrawArraysInstancedANGLE, DrawArraysInstancedARB, DrawArraysInstancedEXT, DrawArraysInstancedNV
DrawBuffer: FnPtr
§DrawBuffers: FnPtr
Fallbacks: DrawBuffersARB, DrawBuffersATI, DrawBuffersEXT
DrawElements: FnPtr
§DrawElementsBaseVertex: FnPtr
Fallbacks: DrawElementsBaseVertexEXT, DrawElementsBaseVertexOES
DrawElementsIndirect: FnPtr
§DrawElementsInstanced: FnPtr
Fallbacks: DrawElementsInstancedANGLE, DrawElementsInstancedARB, DrawElementsInstancedEXT, DrawElementsInstancedNV
DrawElementsInstancedBaseVertex: FnPtr
Fallbacks: DrawElementsInstancedBaseVertexEXT, DrawElementsInstancedBaseVertexOES
DrawPixels: FnPtr
§DrawRangeElements: FnPtr
Fallbacks: DrawRangeElementsEXT
DrawRangeElementsBaseVertex: FnPtr
Fallbacks: DrawRangeElementsBaseVertexEXT, DrawRangeElementsBaseVertexOES
EGLImageTargetRenderbufferStorageOES: FnPtr
§EGLImageTargetTexture2DOES: FnPtr
§EdgeFlag: FnPtr
§EdgeFlagPointer: FnPtr
§EdgeFlagv: FnPtr
§Enable: FnPtr
§EnableClientState: FnPtr
§EnableVertexAttribArray: FnPtr
Fallbacks: EnableVertexAttribArrayARB
Enablei: FnPtr
Fallbacks: EnableIndexedEXT, EnableiEXT, EnableiNV, EnableiOES
End: FnPtr
§EndConditionalRender: FnPtr
Fallbacks: EndConditionalRenderNV, EndConditionalRenderNVX
EndList: FnPtr
§EndQuery: FnPtr
Fallbacks: EndQueryARB
EndQueryEXT: FnPtr
§EndTilingQCOM: FnPtr
§EndTransformFeedback: FnPtr
Fallbacks: EndTransformFeedbackEXT, EndTransformFeedbackNV
EvalCoord1d: FnPtr
§EvalCoord1dv: FnPtr
§EvalCoord1f: FnPtr
§EvalCoord1fv: FnPtr
§EvalCoord2d: FnPtr
§EvalCoord2dv: FnPtr
§EvalCoord2f: FnPtr
§EvalCoord2fv: FnPtr
§EvalMesh1: FnPtr
§EvalMesh2: FnPtr
§EvalPoint1: FnPtr
§EvalPoint2: FnPtr
§FeedbackBuffer: FnPtr
§FenceSync: FnPtr
Fallbacks: FenceSyncAPPLE
Finish: FnPtr
§FinishFenceAPPLE: FnPtr
§FinishObjectAPPLE: FnPtr
§Flush: FnPtr
§FlushMappedBufferRange: FnPtr
Fallbacks: FlushMappedBufferRangeAPPLE, FlushMappedBufferRangeEXT
FogCoordPointer: FnPtr
Fallbacks: FogCoordPointerEXT
FogCoordd: FnPtr
Fallbacks: FogCoorddEXT
FogCoorddv: FnPtr
Fallbacks: FogCoorddvEXT
FogCoordf: FnPtr
Fallbacks: FogCoordfEXT
FogCoordfv: FnPtr
Fallbacks: FogCoordfvEXT
Fogf: FnPtr
§Fogfv: FnPtr
§Fogi: FnPtr
§Fogiv: FnPtr
§FramebufferParameteri: FnPtr
§FramebufferRenderbuffer: FnPtr
Fallbacks: FramebufferRenderbufferEXT
FramebufferTexture: FnPtr
Fallbacks: FramebufferTextureARB, FramebufferTextureEXT, FramebufferTextureOES
FramebufferTexture1D: FnPtr
Fallbacks: FramebufferTexture1DEXT
FramebufferTexture2D: FnPtr
Fallbacks: FramebufferTexture2DEXT
FramebufferTexture3D: FnPtr
Fallbacks: FramebufferTexture3DEXT
FramebufferTextureLayer: FnPtr
Fallbacks: FramebufferTextureLayerARB, FramebufferTextureLayerEXT
FrontFace: FnPtr
§Frustum: FnPtr
§GenBuffers: FnPtr
Fallbacks: GenBuffersARB
GenFencesAPPLE: FnPtr
§GenFramebuffers: FnPtr
Fallbacks: GenFramebuffersEXT
GenLists: FnPtr
§GenProgramPipelines: FnPtr
§GenQueries: FnPtr
Fallbacks: GenQueriesARB
GenQueriesEXT: FnPtr
§GenRenderbuffers: FnPtr
Fallbacks: GenRenderbuffersEXT
GenSamplers: FnPtr
§GenTextures: FnPtr
§GenTransformFeedbacks: FnPtr
Fallbacks: GenTransformFeedbacksNV
GenVertexArrays: FnPtr
Fallbacks: GenVertexArraysAPPLE, GenVertexArraysOES
GenVertexArraysAPPLE: FnPtr
§GenerateMipmap: FnPtr
Fallbacks: GenerateMipmapEXT
GetActiveAttrib: FnPtr
Fallbacks: GetActiveAttribARB
GetActiveUniform: FnPtr
Fallbacks: GetActiveUniformARB
GetActiveUniformBlockName: FnPtr
§GetActiveUniformBlockiv: FnPtr
§GetActiveUniformName: FnPtr
§GetActiveUniformsiv: FnPtr
§GetAttachedShaders: FnPtr
§GetAttribLocation: FnPtr
Fallbacks: GetAttribLocationARB
GetBooleani_v: FnPtr
Fallbacks: GetBooleanIndexedvEXT
GetBooleanv: FnPtr
§GetBufferParameteri64v: FnPtr
§GetBufferParameteriv: FnPtr
Fallbacks: GetBufferParameterivARB
GetBufferPointerv: FnPtr
Fallbacks: GetBufferPointervARB, GetBufferPointervOES
GetBufferSubData: FnPtr
Fallbacks: GetBufferSubDataARB
GetClipPlane: FnPtr
§GetCompressedTexImage: FnPtr
Fallbacks: GetCompressedTexImageARB
GetDebugMessageLog: FnPtr
Fallbacks: GetDebugMessageLogARB, GetDebugMessageLogKHR
GetDebugMessageLogKHR: FnPtr
§GetDoublev: FnPtr
§GetError: FnPtr
§GetFloatv: FnPtr
§GetFragDataIndex: FnPtr
Fallbacks: GetFragDataIndexEXT
GetFragDataLocation: FnPtr
Fallbacks: GetFragDataLocationEXT
GetFramebufferAttachmentParameteriv: FnPtr
Fallbacks: GetFramebufferAttachmentParameterivEXT
GetFramebufferParameteriv: FnPtr
§GetInteger64i_v: FnPtr
§GetInteger64v: FnPtr
Fallbacks: GetInteger64vAPPLE
GetIntegeri_v: FnPtr
Fallbacks: GetIntegerIndexedvEXT
GetIntegerv: FnPtr
§GetInternalformativ: FnPtr
§GetLightfv: FnPtr
§GetLightiv: FnPtr
§GetMapdv: FnPtr
§GetMapfv: FnPtr
§GetMapiv: FnPtr
§GetMaterialfv: FnPtr
§GetMaterialiv: FnPtr
§GetMultisamplefv: FnPtr
Fallbacks: GetMultisamplefvNV
GetObjectLabel: FnPtr
Fallbacks: GetObjectLabelKHR
GetObjectLabelKHR: FnPtr
§GetObjectPtrLabel: FnPtr
Fallbacks: GetObjectPtrLabelKHR
GetObjectPtrLabelKHR: FnPtr
§GetPixelMapfv: FnPtr
§GetPixelMapuiv: FnPtr
§GetPixelMapusv: FnPtr
§GetPointerv: FnPtr
Fallbacks: GetPointervEXT, GetPointervKHR
GetPointervKHR: FnPtr
§GetPolygonStipple: FnPtr
§GetProgramBinary: FnPtr
Fallbacks: GetProgramBinaryOES
GetProgramInfoLog: FnPtr
§GetProgramInterfaceiv: FnPtr
§GetProgramPipelineInfoLog: FnPtr
§GetProgramPipelineiv: FnPtr
§GetProgramResourceIndex: FnPtr
§GetProgramResourceLocation: FnPtr
§GetProgramResourceName: FnPtr
§GetProgramResourceiv: FnPtr
§GetProgramiv: FnPtr
§GetQueryObjecti64v: FnPtr
Fallbacks: GetQueryObjecti64vEXT
GetQueryObjecti64vEXT: FnPtr
§GetQueryObjectiv: FnPtr
Fallbacks: GetQueryObjectivARB, GetQueryObjectivEXT
GetQueryObjectivEXT: FnPtr
§GetQueryObjectui64v: FnPtr
Fallbacks: GetQueryObjectui64vEXT
GetQueryObjectui64vEXT: FnPtr
§GetQueryObjectuiv: FnPtr
Fallbacks: GetQueryObjectuivARB
GetQueryObjectuivEXT: FnPtr
§GetQueryiv: FnPtr
Fallbacks: GetQueryivARB
GetQueryivEXT: FnPtr
§GetRenderbufferParameteriv: FnPtr
Fallbacks: GetRenderbufferParameterivEXT
GetSamplerParameterIiv: FnPtr
Fallbacks: GetSamplerParameterIivEXT, GetSamplerParameterIivOES
GetSamplerParameterIuiv: FnPtr
Fallbacks: GetSamplerParameterIuivEXT, GetSamplerParameterIuivOES
GetSamplerParameterfv: FnPtr
§GetSamplerParameteriv: FnPtr
§GetShaderInfoLog: FnPtr
§GetShaderPrecisionFormat: FnPtr
§GetShaderSource: FnPtr
Fallbacks: GetShaderSourceARB
GetShaderiv: FnPtr
§GetString: FnPtr
§GetStringi: FnPtr
§GetSynciv: FnPtr
Fallbacks: GetSyncivAPPLE
GetTexEnvfv: FnPtr
§GetTexEnviv: FnPtr
§GetTexGendv: FnPtr
§GetTexGenfv: FnPtr
§GetTexGeniv: FnPtr
§GetTexImage: FnPtr
§GetTexLevelParameterfv: FnPtr
§GetTexLevelParameteriv: FnPtr
§GetTexParameterIiv: FnPtr
Fallbacks: GetTexParameterIivEXT, GetTexParameterIivOES
GetTexParameterIuiv: FnPtr
Fallbacks: GetTexParameterIuivEXT, GetTexParameterIuivOES
GetTexParameterPointervAPPLE: FnPtr
§GetTexParameterfv: FnPtr
§GetTexParameteriv: FnPtr
§GetTransformFeedbackVarying: FnPtr
Fallbacks: GetTransformFeedbackVaryingEXT
GetUniformBlockIndex: FnPtr
§GetUniformIndices: FnPtr
§GetUniformLocation: FnPtr
Fallbacks: GetUniformLocationARB
GetUniformfv: FnPtr
Fallbacks: GetUniformfvARB
GetUniformiv: FnPtr
Fallbacks: GetUniformivARB
GetUniformuiv: FnPtr
Fallbacks: GetUniformuivEXT
GetVertexAttribIiv: FnPtr
Fallbacks: GetVertexAttribIivEXT
GetVertexAttribIuiv: FnPtr
Fallbacks: GetVertexAttribIuivEXT
GetVertexAttribPointerv: FnPtr
Fallbacks: GetVertexAttribPointervARB, GetVertexAttribPointervNV
GetVertexAttribdv: FnPtr
Fallbacks: GetVertexAttribdvARB, GetVertexAttribdvNV
GetVertexAttribfv: FnPtr
Fallbacks: GetVertexAttribfvARB, GetVertexAttribfvNV
GetVertexAttribiv: FnPtr
Fallbacks: GetVertexAttribivARB, GetVertexAttribivNV
Hint: FnPtr
§IndexMask: FnPtr
§IndexPointer: FnPtr
§Indexd: FnPtr
§Indexdv: FnPtr
§Indexf: FnPtr
§Indexfv: FnPtr
§Indexi: FnPtr
§Indexiv: FnPtr
§Indexs: FnPtr
§Indexsv: FnPtr
§Indexub: FnPtr
§Indexubv: FnPtr
§InitNames: FnPtr
§InsertEventMarkerEXT: FnPtr
§InterleavedArrays: FnPtr
§InvalidateBufferData: FnPtr
§InvalidateBufferSubData: FnPtr
§InvalidateFramebuffer: FnPtr
§InvalidateSubFramebuffer: FnPtr
§InvalidateTexImage: FnPtr
§InvalidateTexSubImage: FnPtr
§IsBuffer: FnPtr
Fallbacks: IsBufferARB
IsEnabled: FnPtr
§IsEnabledi: FnPtr
Fallbacks: IsEnabledIndexedEXT, IsEnablediEXT, IsEnablediNV, IsEnablediOES
IsFenceAPPLE: FnPtr
§IsFramebuffer: FnPtr
Fallbacks: IsFramebufferEXT
IsList: FnPtr
§IsProgram: FnPtr
§IsProgramPipeline: FnPtr
§IsQuery: FnPtr
Fallbacks: IsQueryARB
IsQueryEXT: FnPtr
§IsRenderbuffer: FnPtr
Fallbacks: IsRenderbufferEXT
IsSampler: FnPtr
§IsShader: FnPtr
§IsSync: FnPtr
Fallbacks: IsSyncAPPLE
IsTexture: FnPtr
§IsTransformFeedback: FnPtr
Fallbacks: IsTransformFeedbackNV
IsVertexArray: FnPtr
Fallbacks: IsVertexArrayAPPLE, IsVertexArrayOES
IsVertexArrayAPPLE: FnPtr
§LightModelf: FnPtr
§LightModelfv: FnPtr
§LightModeli: FnPtr
§LightModeliv: FnPtr
§Lightf: FnPtr
§Lightfv: FnPtr
§Lighti: FnPtr
§Lightiv: FnPtr
§LineStipple: FnPtr
§LineWidth: FnPtr
§LinkProgram: FnPtr
Fallbacks: LinkProgramARB
ListBase: FnPtr
§LoadIdentity: FnPtr
§LoadMatrixd: FnPtr
§LoadMatrixf: FnPtr
§LoadName: FnPtr
§LoadTransposeMatrixd: FnPtr
Fallbacks: LoadTransposeMatrixdARB
LoadTransposeMatrixf: FnPtr
Fallbacks: LoadTransposeMatrixfARB
LogicOp: FnPtr
§Map1d: FnPtr
§Map1f: FnPtr
§Map2d: FnPtr
§Map2f: FnPtr
§MapBuffer: FnPtr
Fallbacks: MapBufferARB, MapBufferOES
MapBufferRange: FnPtr
Fallbacks: MapBufferRangeEXT
MapGrid1d: FnPtr
§MapGrid1f: FnPtr
§MapGrid2d: FnPtr
§MapGrid2f: FnPtr
§Materialf: FnPtr
§Materialfv: FnPtr
§Materiali: FnPtr
§Materialiv: FnPtr
§MatrixMode: FnPtr
§MemoryBarrier: FnPtr
Fallbacks: MemoryBarrierEXT
MemoryBarrierByRegion: FnPtr
§MultMatrixd: FnPtr
§MultMatrixf: FnPtr
§MultTransposeMatrixd: FnPtr
Fallbacks: MultTransposeMatrixdARB
MultTransposeMatrixf: FnPtr
Fallbacks: MultTransposeMatrixfARB
MultiDrawArrays: FnPtr
Fallbacks: MultiDrawArraysEXT
MultiDrawElements: FnPtr
Fallbacks: MultiDrawElementsEXT
MultiDrawElementsBaseVertex: FnPtr
Fallbacks: MultiDrawElementsBaseVertexEXT
MultiTexCoord1d: FnPtr
Fallbacks: MultiTexCoord1dARB
MultiTexCoord1dv: FnPtr
Fallbacks: MultiTexCoord1dvARB
MultiTexCoord1f: FnPtr
Fallbacks: MultiTexCoord1fARB
MultiTexCoord1fv: FnPtr
Fallbacks: MultiTexCoord1fvARB
MultiTexCoord1i: FnPtr
Fallbacks: MultiTexCoord1iARB
MultiTexCoord1iv: FnPtr
Fallbacks: MultiTexCoord1ivARB
MultiTexCoord1s: FnPtr
Fallbacks: MultiTexCoord1sARB
MultiTexCoord1sv: FnPtr
Fallbacks: MultiTexCoord1svARB
MultiTexCoord2d: FnPtr
Fallbacks: MultiTexCoord2dARB
MultiTexCoord2dv: FnPtr
Fallbacks: MultiTexCoord2dvARB
MultiTexCoord2f: FnPtr
Fallbacks: MultiTexCoord2fARB
MultiTexCoord2fv: FnPtr
Fallbacks: MultiTexCoord2fvARB
MultiTexCoord2i: FnPtr
Fallbacks: MultiTexCoord2iARB
MultiTexCoord2iv: FnPtr
Fallbacks: MultiTexCoord2ivARB
MultiTexCoord2s: FnPtr
Fallbacks: MultiTexCoord2sARB
MultiTexCoord2sv: FnPtr
Fallbacks: MultiTexCoord2svARB
MultiTexCoord3d: FnPtr
Fallbacks: MultiTexCoord3dARB
MultiTexCoord3dv: FnPtr
Fallbacks: MultiTexCoord3dvARB
MultiTexCoord3f: FnPtr
Fallbacks: MultiTexCoord3fARB
MultiTexCoord3fv: FnPtr
Fallbacks: MultiTexCoord3fvARB
MultiTexCoord3i: FnPtr
Fallbacks: MultiTexCoord3iARB
MultiTexCoord3iv: FnPtr
Fallbacks: MultiTexCoord3ivARB
MultiTexCoord3s: FnPtr
Fallbacks: MultiTexCoord3sARB
MultiTexCoord3sv: FnPtr
Fallbacks: MultiTexCoord3svARB
MultiTexCoord4d: FnPtr
Fallbacks: MultiTexCoord4dARB
MultiTexCoord4dv: FnPtr
Fallbacks: MultiTexCoord4dvARB
MultiTexCoord4f: FnPtr
Fallbacks: MultiTexCoord4fARB
MultiTexCoord4fv: FnPtr
Fallbacks: MultiTexCoord4fvARB
MultiTexCoord4i: FnPtr
Fallbacks: MultiTexCoord4iARB
MultiTexCoord4iv: FnPtr
Fallbacks: MultiTexCoord4ivARB
MultiTexCoord4s: FnPtr
Fallbacks: MultiTexCoord4sARB
MultiTexCoord4sv: FnPtr
Fallbacks: MultiTexCoord4svARB
MultiTexCoordP1ui: FnPtr
§MultiTexCoordP1uiv: FnPtr
§MultiTexCoordP2ui: FnPtr
§MultiTexCoordP2uiv: FnPtr
§MultiTexCoordP3ui: FnPtr
§MultiTexCoordP3uiv: FnPtr
§MultiTexCoordP4ui: FnPtr
§MultiTexCoordP4uiv: FnPtr
§NewList: FnPtr
§Normal3b: FnPtr
§Normal3bv: FnPtr
§Normal3d: FnPtr
§Normal3dv: FnPtr
§Normal3f: FnPtr
§Normal3fv: FnPtr
§Normal3i: FnPtr
§Normal3iv: FnPtr
§Normal3s: FnPtr
§Normal3sv: FnPtr
§NormalP3ui: FnPtr
§NormalP3uiv: FnPtr
§NormalPointer: FnPtr
§ObjectLabel: FnPtr
Fallbacks: ObjectLabelKHR
ObjectLabelKHR: FnPtr
§ObjectPtrLabel: FnPtr
Fallbacks: ObjectPtrLabelKHR
ObjectPtrLabelKHR: FnPtr
§Ortho: FnPtr
§PassThrough: FnPtr
§PauseTransformFeedback: FnPtr
Fallbacks: PauseTransformFeedbackNV
PixelMapfv: FnPtr
§PixelMapuiv: FnPtr
§PixelMapusv: FnPtr
§PixelStoref: FnPtr
§PixelStorei: FnPtr
§PixelTransferf: FnPtr
§PixelTransferi: FnPtr
§PixelZoom: FnPtr
§PointParameterf: FnPtr
Fallbacks: PointParameterfARB, PointParameterfEXT, PointParameterfSGIS
PointParameterfv: FnPtr
Fallbacks: PointParameterfvARB, PointParameterfvEXT, PointParameterfvSGIS
PointParameteri: FnPtr
Fallbacks: PointParameteriNV
PointParameteriv: FnPtr
Fallbacks: PointParameterivNV
PointSize: FnPtr
§PolygonMode: FnPtr
Fallbacks: PolygonModeNV
PolygonOffset: FnPtr
§PolygonStipple: FnPtr
§PopAttrib: FnPtr
§PopClientAttrib: FnPtr
§PopDebugGroup: FnPtr
Fallbacks: PopDebugGroupKHR
PopDebugGroupKHR: FnPtr
§PopGroupMarkerEXT: FnPtr
§PopMatrix: FnPtr
§PopName: FnPtr
§PrimitiveRestartIndex: FnPtr
§PrioritizeTextures: FnPtr
Fallbacks: PrioritizeTexturesEXT
ProgramBinary: FnPtr
Fallbacks: ProgramBinaryOES
ProgramParameteri: FnPtr
Fallbacks: ProgramParameteriARB, ProgramParameteriEXT
ProgramUniform1f: FnPtr
Fallbacks: ProgramUniform1fEXT
ProgramUniform1fv: FnPtr
Fallbacks: ProgramUniform1fvEXT
ProgramUniform1i: FnPtr
Fallbacks: ProgramUniform1iEXT
ProgramUniform1iv: FnPtr
Fallbacks: ProgramUniform1ivEXT
ProgramUniform1ui: FnPtr
Fallbacks: ProgramUniform1uiEXT
ProgramUniform1uiv: FnPtr
Fallbacks: ProgramUniform1uivEXT
ProgramUniform2f: FnPtr
Fallbacks: ProgramUniform2fEXT
ProgramUniform2fv: FnPtr
Fallbacks: ProgramUniform2fvEXT
ProgramUniform2i: FnPtr
Fallbacks: ProgramUniform2iEXT
ProgramUniform2iv: FnPtr
Fallbacks: ProgramUniform2ivEXT
ProgramUniform2ui: FnPtr
Fallbacks: ProgramUniform2uiEXT
ProgramUniform2uiv: FnPtr
Fallbacks: ProgramUniform2uivEXT
ProgramUniform3f: FnPtr
Fallbacks: ProgramUniform3fEXT
ProgramUniform3fv: FnPtr
Fallbacks: ProgramUniform3fvEXT
ProgramUniform3i: FnPtr
Fallbacks: ProgramUniform3iEXT
ProgramUniform3iv: FnPtr
Fallbacks: ProgramUniform3ivEXT
ProgramUniform3ui: FnPtr
Fallbacks: ProgramUniform3uiEXT
ProgramUniform3uiv: FnPtr
Fallbacks: ProgramUniform3uivEXT
ProgramUniform4f: FnPtr
Fallbacks: ProgramUniform4fEXT
ProgramUniform4fv: FnPtr
Fallbacks: ProgramUniform4fvEXT
ProgramUniform4i: FnPtr
Fallbacks: ProgramUniform4iEXT
ProgramUniform4iv: FnPtr
Fallbacks: ProgramUniform4ivEXT
ProgramUniform4ui: FnPtr
Fallbacks: ProgramUniform4uiEXT
ProgramUniform4uiv: FnPtr
Fallbacks: ProgramUniform4uivEXT
ProgramUniformMatrix2fv: FnPtr
Fallbacks: ProgramUniformMatrix2fvEXT
ProgramUniformMatrix2x3fv: FnPtr
Fallbacks: ProgramUniformMatrix2x3fvEXT
ProgramUniformMatrix2x4fv: FnPtr
Fallbacks: ProgramUniformMatrix2x4fvEXT
ProgramUniformMatrix3fv: FnPtr
Fallbacks: ProgramUniformMatrix3fvEXT
ProgramUniformMatrix3x2fv: FnPtr
Fallbacks: ProgramUniformMatrix3x2fvEXT
ProgramUniformMatrix3x4fv: FnPtr
Fallbacks: ProgramUniformMatrix3x4fvEXT
ProgramUniformMatrix4fv: FnPtr
Fallbacks: ProgramUniformMatrix4fvEXT
ProgramUniformMatrix4x2fv: FnPtr
Fallbacks: ProgramUniformMatrix4x2fvEXT
ProgramUniformMatrix4x3fv: FnPtr
Fallbacks: ProgramUniformMatrix4x3fvEXT
ProvokingVertex: FnPtr
Fallbacks: ProvokingVertexEXT
ProvokingVertexANGLE: FnPtr
§PushAttrib: FnPtr
§PushClientAttrib: FnPtr
§PushDebugGroup: FnPtr
Fallbacks: PushDebugGroupKHR
PushDebugGroupKHR: FnPtr
§PushGroupMarkerEXT: FnPtr
§PushMatrix: FnPtr
§PushName: FnPtr
§QueryCounter: FnPtr
Fallbacks: QueryCounterEXT
QueryCounterEXT: FnPtr
§RasterPos2d: FnPtr
§RasterPos2dv: FnPtr
§RasterPos2f: FnPtr
§RasterPos2fv: FnPtr
§RasterPos2i: FnPtr
§RasterPos2iv: FnPtr
§RasterPos2s: FnPtr
§RasterPos2sv: FnPtr
§RasterPos3d: FnPtr
§RasterPos3dv: FnPtr
§RasterPos3f: FnPtr
§RasterPos3fv: FnPtr
§RasterPos3i: FnPtr
§RasterPos3iv: FnPtr
§RasterPos3s: FnPtr
§RasterPos3sv: FnPtr
§RasterPos4d: FnPtr
§RasterPos4dv: FnPtr
§RasterPos4f: FnPtr
§RasterPos4fv: FnPtr
§RasterPos4i: FnPtr
§RasterPos4iv: FnPtr
§RasterPos4s: FnPtr
§RasterPos4sv: FnPtr
§ReadBuffer: FnPtr
§ReadPixels: FnPtr
§Rectd: FnPtr
§Rectdv: FnPtr
§Rectf: FnPtr
§Rectfv: FnPtr
§Recti: FnPtr
§Rectiv: FnPtr
§Rects: FnPtr
§Rectsv: FnPtr
§ReleaseShaderCompiler: FnPtr
§RenderMode: FnPtr
§RenderbufferStorage: FnPtr
Fallbacks: RenderbufferStorageEXT
RenderbufferStorageMultisample: FnPtr
Fallbacks: RenderbufferStorageMultisampleEXT, RenderbufferStorageMultisampleNV
ResumeTransformFeedback: FnPtr
Fallbacks: ResumeTransformFeedbackNV
Rotated: FnPtr
§Rotatef: FnPtr
§SampleCoverage: FnPtr
Fallbacks: SampleCoverageARB
SampleMaski: FnPtr
§SamplerParameterIiv: FnPtr
Fallbacks: SamplerParameterIivEXT, SamplerParameterIivOES
SamplerParameterIuiv: FnPtr
Fallbacks: SamplerParameterIuivEXT, SamplerParameterIuivOES
SamplerParameterf: FnPtr
§SamplerParameterfv: FnPtr
§SamplerParameteri: FnPtr
§SamplerParameteriv: FnPtr
§Scaled: FnPtr
§Scalef: FnPtr
§Scissor: FnPtr
§SecondaryColor3b: FnPtr
Fallbacks: SecondaryColor3bEXT
SecondaryColor3bv: FnPtr
Fallbacks: SecondaryColor3bvEXT
SecondaryColor3d: FnPtr
Fallbacks: SecondaryColor3dEXT
SecondaryColor3dv: FnPtr
Fallbacks: SecondaryColor3dvEXT
SecondaryColor3f: FnPtr
Fallbacks: SecondaryColor3fEXT
SecondaryColor3fv: FnPtr
Fallbacks: SecondaryColor3fvEXT
SecondaryColor3i: FnPtr
Fallbacks: SecondaryColor3iEXT
SecondaryColor3iv: FnPtr
Fallbacks: SecondaryColor3ivEXT
SecondaryColor3s: FnPtr
Fallbacks: SecondaryColor3sEXT
SecondaryColor3sv: FnPtr
Fallbacks: SecondaryColor3svEXT
SecondaryColor3ub: FnPtr
Fallbacks: SecondaryColor3ubEXT
SecondaryColor3ubv: FnPtr
Fallbacks: SecondaryColor3ubvEXT
SecondaryColor3ui: FnPtr
Fallbacks: SecondaryColor3uiEXT
SecondaryColor3uiv: FnPtr
Fallbacks: SecondaryColor3uivEXT
SecondaryColor3us: FnPtr
Fallbacks: SecondaryColor3usEXT
SecondaryColor3usv: FnPtr
Fallbacks: SecondaryColor3usvEXT
SecondaryColorP3ui: FnPtr
§SecondaryColorP3uiv: FnPtr
§SecondaryColorPointer: FnPtr
Fallbacks: SecondaryColorPointerEXT
SelectBuffer: FnPtr
§SetFenceAPPLE: FnPtr
§ShadeModel: FnPtr
§ShaderBinary: FnPtr
§ShaderSource: FnPtr
Fallbacks: ShaderSourceARB
ShaderStorageBlockBinding: FnPtr
§StartTilingQCOM: FnPtr
§StencilFunc: FnPtr
§StencilFuncSeparate: FnPtr
§StencilMask: FnPtr
§StencilMaskSeparate: FnPtr
§StencilOp: FnPtr
§StencilOpSeparate: FnPtr
Fallbacks: StencilOpSeparateATI
TestFenceAPPLE: FnPtr
§TestObjectAPPLE: FnPtr
§TexBuffer: FnPtr
Fallbacks: TexBufferARB, TexBufferEXT, TexBufferOES
TexCoord1d: FnPtr
§TexCoord1dv: FnPtr
§TexCoord1f: FnPtr
§TexCoord1fv: FnPtr
§TexCoord1i: FnPtr
§TexCoord1iv: FnPtr
§TexCoord1s: FnPtr
§TexCoord1sv: FnPtr
§TexCoord2d: FnPtr
§TexCoord2dv: FnPtr
§TexCoord2f: FnPtr
§TexCoord2fv: FnPtr
§TexCoord2i: FnPtr
§TexCoord2iv: FnPtr
§TexCoord2s: FnPtr
§TexCoord2sv: FnPtr
§TexCoord3d: FnPtr
§TexCoord3dv: FnPtr
§TexCoord3f: FnPtr
§TexCoord3fv: FnPtr
§TexCoord3i: FnPtr
§TexCoord3iv: FnPtr
§TexCoord3s: FnPtr
§TexCoord3sv: FnPtr
§TexCoord4d: FnPtr
§TexCoord4dv: FnPtr
§TexCoord4f: FnPtr
§TexCoord4fv: FnPtr
§TexCoord4i: FnPtr
§TexCoord4iv: FnPtr
§TexCoord4s: FnPtr
§TexCoord4sv: FnPtr
§TexCoordP1ui: FnPtr
§TexCoordP1uiv: FnPtr
§TexCoordP2ui: FnPtr
§TexCoordP2uiv: FnPtr
§TexCoordP3ui: FnPtr
§TexCoordP3uiv: FnPtr
§TexCoordP4ui: FnPtr
§TexCoordP4uiv: FnPtr
§TexCoordPointer: FnPtr
§TexEnvf: FnPtr
§TexEnvfv: FnPtr
§TexEnvi: FnPtr
§TexEnviv: FnPtr
§TexGend: FnPtr
§TexGendv: FnPtr
§TexGenf: FnPtr
§TexGenfv: FnPtr
§TexGeni: FnPtr
§TexGeniv: FnPtr
§TexImage1D: FnPtr
§TexImage2D: FnPtr
§TexImage2DMultisample: FnPtr
§TexImage3D: FnPtr
Fallbacks: TexImage3DEXT
TexImage3DMultisample: FnPtr
§TexParameterIiv: FnPtr
Fallbacks: TexParameterIivEXT, TexParameterIivOES
TexParameterIuiv: FnPtr
Fallbacks: TexParameterIuivEXT, TexParameterIuivOES
TexParameterf: FnPtr
§TexParameterfv: FnPtr
§TexParameteri: FnPtr
§TexParameteriv: FnPtr
§TexStorage1D: FnPtr
Fallbacks: TexStorage1DEXT
TexStorage1DEXT: FnPtr
§TexStorage2D: FnPtr
Fallbacks: TexStorage2DEXT
TexStorage2DEXT: FnPtr
§TexStorage2DMultisample: FnPtr
§TexStorage3D: FnPtr
Fallbacks: TexStorage3DEXT
TexStorage3DEXT: FnPtr
§TexSubImage1D: FnPtr
Fallbacks: TexSubImage1DEXT
TexSubImage2D: FnPtr
Fallbacks: TexSubImage2DEXT
TexSubImage3D: FnPtr
Fallbacks: TexSubImage3DEXT
TextureRangeAPPLE: FnPtr
§TextureStorage1DEXT: FnPtr
§TextureStorage2DEXT: FnPtr
§TextureStorage3DEXT: FnPtr
§TransformFeedbackVaryings: FnPtr
Fallbacks: TransformFeedbackVaryingsEXT
Translated: FnPtr
§Translatef: FnPtr
§Uniform1f: FnPtr
Fallbacks: Uniform1fARB
Uniform1fv: FnPtr
Fallbacks: Uniform1fvARB
Uniform1i: FnPtr
Fallbacks: Uniform1iARB
Uniform1iv: FnPtr
Fallbacks: Uniform1ivARB
Uniform1ui: FnPtr
Fallbacks: Uniform1uiEXT
Uniform1uiv: FnPtr
Fallbacks: Uniform1uivEXT
Uniform2f: FnPtr
Fallbacks: Uniform2fARB
Uniform2fv: FnPtr
Fallbacks: Uniform2fvARB
Uniform2i: FnPtr
Fallbacks: Uniform2iARB
Uniform2iv: FnPtr
Fallbacks: Uniform2ivARB
Uniform2ui: FnPtr
Fallbacks: Uniform2uiEXT
Uniform2uiv: FnPtr
Fallbacks: Uniform2uivEXT
Uniform3f: FnPtr
Fallbacks: Uniform3fARB
Uniform3fv: FnPtr
Fallbacks: Uniform3fvARB
Uniform3i: FnPtr
Fallbacks: Uniform3iARB
Uniform3iv: FnPtr
Fallbacks: Uniform3ivARB
Uniform3ui: FnPtr
Fallbacks: Uniform3uiEXT
Uniform3uiv: FnPtr
Fallbacks: Uniform3uivEXT
Uniform4f: FnPtr
Fallbacks: Uniform4fARB
Uniform4fv: FnPtr
Fallbacks: Uniform4fvARB
Uniform4i: FnPtr
Fallbacks: Uniform4iARB
Uniform4iv: FnPtr
Fallbacks: Uniform4ivARB
Uniform4ui: FnPtr
Fallbacks: Uniform4uiEXT
Uniform4uiv: FnPtr
Fallbacks: Uniform4uivEXT
UniformBlockBinding: FnPtr
§UniformMatrix2fv: FnPtr
Fallbacks: UniformMatrix2fvARB
UniformMatrix2x3fv: FnPtr
Fallbacks: UniformMatrix2x3fvNV
UniformMatrix2x4fv: FnPtr
Fallbacks: UniformMatrix2x4fvNV
UniformMatrix3fv: FnPtr
Fallbacks: UniformMatrix3fvARB
UniformMatrix3x2fv: FnPtr
Fallbacks: UniformMatrix3x2fvNV
UniformMatrix3x4fv: FnPtr
Fallbacks: UniformMatrix3x4fvNV
UniformMatrix4fv: FnPtr
Fallbacks: UniformMatrix4fvARB
UniformMatrix4x2fv: FnPtr
Fallbacks: UniformMatrix4x2fvNV
UniformMatrix4x3fv: FnPtr
Fallbacks: UniformMatrix4x3fvNV
UnmapBuffer: FnPtr
Fallbacks: UnmapBufferARB, UnmapBufferOES
UseProgram: FnPtr
Fallbacks: UseProgramObjectARB
UseProgramStages: FnPtr
§ValidateProgram: FnPtr
Fallbacks: ValidateProgramARB
ValidateProgramPipeline: FnPtr
§Vertex2d: FnPtr
§Vertex2dv: FnPtr
§Vertex2f: FnPtr
§Vertex2fv: FnPtr
§Vertex2i: FnPtr
§Vertex2iv: FnPtr
§Vertex2s: FnPtr
§Vertex2sv: FnPtr
§Vertex3d: FnPtr
§Vertex3dv: FnPtr
§Vertex3f: FnPtr
§Vertex3fv: FnPtr
§Vertex3i: FnPtr
§Vertex3iv: FnPtr
§Vertex3s: FnPtr
§Vertex3sv: FnPtr
§Vertex4d: FnPtr
§Vertex4dv: FnPtr
§Vertex4f: FnPtr
§Vertex4fv: FnPtr
§Vertex4i: FnPtr
§Vertex4iv: FnPtr
§Vertex4s: FnPtr
§Vertex4sv: FnPtr
§VertexAttrib1d: FnPtr
Fallbacks: VertexAttrib1dARB, VertexAttrib1dNV
VertexAttrib1dv: FnPtr
Fallbacks: VertexAttrib1dvARB, VertexAttrib1dvNV
VertexAttrib1f: FnPtr
Fallbacks: VertexAttrib1fARB, VertexAttrib1fNV
VertexAttrib1fv: FnPtr
Fallbacks: VertexAttrib1fvARB, VertexAttrib1fvNV
VertexAttrib1s: FnPtr
Fallbacks: VertexAttrib1sARB, VertexAttrib1sNV
VertexAttrib1sv: FnPtr
Fallbacks: VertexAttrib1svARB, VertexAttrib1svNV
VertexAttrib2d: FnPtr
Fallbacks: VertexAttrib2dARB, VertexAttrib2dNV
VertexAttrib2dv: FnPtr
Fallbacks: VertexAttrib2dvARB, VertexAttrib2dvNV
VertexAttrib2f: FnPtr
Fallbacks: VertexAttrib2fARB, VertexAttrib2fNV
VertexAttrib2fv: FnPtr
Fallbacks: VertexAttrib2fvARB, VertexAttrib2fvNV
VertexAttrib2s: FnPtr
Fallbacks: VertexAttrib2sARB, VertexAttrib2sNV
VertexAttrib2sv: FnPtr
Fallbacks: VertexAttrib2svARB, VertexAttrib2svNV
VertexAttrib3d: FnPtr
Fallbacks: VertexAttrib3dARB, VertexAttrib3dNV
VertexAttrib3dv: FnPtr
Fallbacks: VertexAttrib3dvARB, VertexAttrib3dvNV
VertexAttrib3f: FnPtr
Fallbacks: VertexAttrib3fARB, VertexAttrib3fNV
VertexAttrib3fv: FnPtr
Fallbacks: VertexAttrib3fvARB, VertexAttrib3fvNV
VertexAttrib3s: FnPtr
Fallbacks: VertexAttrib3sARB, VertexAttrib3sNV
VertexAttrib3sv: FnPtr
Fallbacks: VertexAttrib3svARB, VertexAttrib3svNV
VertexAttrib4Nbv: FnPtr
Fallbacks: VertexAttrib4NbvARB
VertexAttrib4Niv: FnPtr
Fallbacks: VertexAttrib4NivARB
VertexAttrib4Nsv: FnPtr
Fallbacks: VertexAttrib4NsvARB
VertexAttrib4Nub: FnPtr
Fallbacks: VertexAttrib4NubARB, VertexAttrib4ubNV
VertexAttrib4Nubv: FnPtr
Fallbacks: VertexAttrib4NubvARB, VertexAttrib4ubvNV
VertexAttrib4Nuiv: FnPtr
Fallbacks: VertexAttrib4NuivARB
VertexAttrib4Nusv: FnPtr
Fallbacks: VertexAttrib4NusvARB
VertexAttrib4bv: FnPtr
Fallbacks: VertexAttrib4bvARB
VertexAttrib4d: FnPtr
Fallbacks: VertexAttrib4dARB, VertexAttrib4dNV
VertexAttrib4dv: FnPtr
Fallbacks: VertexAttrib4dvARB, VertexAttrib4dvNV
VertexAttrib4f: FnPtr
Fallbacks: VertexAttrib4fARB, VertexAttrib4fNV
VertexAttrib4fv: FnPtr
Fallbacks: VertexAttrib4fvARB, VertexAttrib4fvNV
VertexAttrib4iv: FnPtr
Fallbacks: VertexAttrib4ivARB
VertexAttrib4s: FnPtr
Fallbacks: VertexAttrib4sARB, VertexAttrib4sNV
VertexAttrib4sv: FnPtr
Fallbacks: VertexAttrib4svARB, VertexAttrib4svNV
VertexAttrib4ubv: FnPtr
Fallbacks: VertexAttrib4ubvARB
VertexAttrib4uiv: FnPtr
Fallbacks: VertexAttrib4uivARB
VertexAttrib4usv: FnPtr
Fallbacks: VertexAttrib4usvARB
VertexAttribBinding: FnPtr
§VertexAttribDivisor: FnPtr
Fallbacks: VertexAttribDivisorANGLE, VertexAttribDivisorARB, VertexAttribDivisorEXT, VertexAttribDivisorNV
VertexAttribFormat: FnPtr
§VertexAttribI1i: FnPtr
Fallbacks: VertexAttribI1iEXT
VertexAttribI1iv: FnPtr
Fallbacks: VertexAttribI1ivEXT
VertexAttribI1ui: FnPtr
Fallbacks: VertexAttribI1uiEXT
VertexAttribI1uiv: FnPtr
Fallbacks: VertexAttribI1uivEXT
VertexAttribI2i: FnPtr
Fallbacks: VertexAttribI2iEXT
VertexAttribI2iv: FnPtr
Fallbacks: VertexAttribI2ivEXT
VertexAttribI2ui: FnPtr
Fallbacks: VertexAttribI2uiEXT
VertexAttribI2uiv: FnPtr
Fallbacks: VertexAttribI2uivEXT
VertexAttribI3i: FnPtr
Fallbacks: VertexAttribI3iEXT
VertexAttribI3iv: FnPtr
Fallbacks: VertexAttribI3ivEXT
VertexAttribI3ui: FnPtr
Fallbacks: VertexAttribI3uiEXT
VertexAttribI3uiv: FnPtr
Fallbacks: VertexAttribI3uivEXT
VertexAttribI4bv: FnPtr
Fallbacks: VertexAttribI4bvEXT
VertexAttribI4i: FnPtr
Fallbacks: VertexAttribI4iEXT
VertexAttribI4iv: FnPtr
Fallbacks: VertexAttribI4ivEXT
VertexAttribI4sv: FnPtr
Fallbacks: VertexAttribI4svEXT
VertexAttribI4ubv: FnPtr
Fallbacks: VertexAttribI4ubvEXT
VertexAttribI4ui: FnPtr
Fallbacks: VertexAttribI4uiEXT
VertexAttribI4uiv: FnPtr
Fallbacks: VertexAttribI4uivEXT
VertexAttribI4usv: FnPtr
Fallbacks: VertexAttribI4usvEXT
VertexAttribIFormat: FnPtr
§VertexAttribIPointer: FnPtr
Fallbacks: VertexAttribIPointerEXT
VertexAttribLFormat: FnPtr
§VertexAttribP1ui: FnPtr
§VertexAttribP1uiv: FnPtr
§VertexAttribP2ui: FnPtr
§VertexAttribP2uiv: FnPtr
§VertexAttribP3ui: FnPtr
§VertexAttribP3uiv: FnPtr
§VertexAttribP4ui: FnPtr
§VertexAttribP4uiv: FnPtr
§VertexAttribPointer: FnPtr
Fallbacks: VertexAttribPointerARB
VertexBindingDivisor: FnPtr
§VertexP2ui: FnPtr
§VertexP2uiv: FnPtr
§VertexP3ui: FnPtr
§VertexP3uiv: FnPtr
§VertexP4ui: FnPtr
§VertexP4uiv: FnPtr
§VertexPointer: FnPtr
§Viewport: FnPtr
§WaitSync: FnPtr
Fallbacks: WaitSyncAPPLE
WindowPos2d: FnPtr
Fallbacks: WindowPos2dARB, WindowPos2dMESA
WindowPos2dv: FnPtr
Fallbacks: WindowPos2dvARB, WindowPos2dvMESA
WindowPos2f: FnPtr
Fallbacks: WindowPos2fARB, WindowPos2fMESA
WindowPos2fv: FnPtr
Fallbacks: WindowPos2fvARB, WindowPos2fvMESA
WindowPos2i: FnPtr
Fallbacks: WindowPos2iARB, WindowPos2iMESA
WindowPos2iv: FnPtr
Fallbacks: WindowPos2ivARB, WindowPos2ivMESA
WindowPos2s: FnPtr
Fallbacks: WindowPos2sARB, WindowPos2sMESA
WindowPos2sv: FnPtr
Fallbacks: WindowPos2svARB, WindowPos2svMESA
WindowPos3d: FnPtr
Fallbacks: WindowPos3dARB, WindowPos3dMESA
WindowPos3dv: FnPtr
Fallbacks: WindowPos3dvARB, WindowPos3dvMESA
WindowPos3f: FnPtr
Fallbacks: WindowPos3fARB, WindowPos3fMESA
WindowPos3fv: FnPtr
Fallbacks: WindowPos3fvARB, WindowPos3fvMESA
WindowPos3i: FnPtr
Fallbacks: WindowPos3iARB, WindowPos3iMESA
WindowPos3iv: FnPtr
Fallbacks: WindowPos3ivARB, WindowPos3ivMESA
WindowPos3s: FnPtr
Fallbacks: WindowPos3sARB, WindowPos3sMESA
WindowPos3sv: FnPtr
Fallbacks: WindowPos3svARB, WindowPos3svMESA
_priv: ()
Implementations§
source§impl Gl
impl Gl
sourcepub fn load_with<F>(loadfn: F) -> Gl
pub fn load_with<F>(loadfn: F) -> Gl
Load each OpenGL symbol using a custom load function. This allows for the
use of functions like glfwGetProcAddress
or SDL_GL_GetProcAddress
.
let gl = Gl::load_with(|s| glfw.get_proc_address(s));