pub struct Header {
pub channels: ChannelList,
pub compression: Compression,
pub blocks: BlockDescription,
pub line_order: LineOrder,
pub layer_size: Vec2<usize>,
pub deep: bool,
pub deep_data_version: Option<i32>,
pub chunk_count: usize,
pub max_samples_per_pixel: Option<usize>,
pub shared_attributes: ImageAttributes,
pub own_attributes: LayerAttributes,
}
Expand description
Describes a single layer in a file. A file can have any number of layers. The meta data contains one header per layer.
Fields§
§channels: ChannelList
List of channels in this layer.
compression: Compression
How the pixel data of all channels in this layer is compressed. May be Compression::Uncompressed
.
blocks: BlockDescription
Describes how the pixels of this layer are divided into smaller blocks. A single block can be loaded without processing all bytes of a file.
Also describes whether a file contains multiple resolution levels: mip maps or rip maps. This allows loading not the full resolution, but the smallest sensible resolution.
line_order: LineOrder
In what order the tiles of this header occur in the file.
layer_size: Vec2<usize>
The resolution of this layer. Equivalent to the size of the DataWindow
.
deep: bool
Whether this layer contains deep data.
deep_data_version: Option<i32>
This library supports only deep data version 1.
chunk_count: usize
Number of chunks, that is, scan line blocks or tiles, that this image has been divided into. This number is calculated once at the beginning of the read process or when creating a header object.
This value includes all chunks of all resolution levels.
Warning
This value is relied upon. You should probably use Header::with_encoding
,
which automatically updates the chunk count.
max_samples_per_pixel: Option<usize>
Maximum number of samples in a single pixel in a deep image.
Includes mandatory fields like pixel aspect or display window which must be the same for all layers.
own_attributes: LayerAttributes
Does not include the attributes required for reading the file contents. Excludes standard fields that must be the same for all headers.
Implementations§
source§impl Header
impl Header
sourcepub fn new(
name: Text,
data_size: impl Into<Vec2<usize>>,
channels: SmallVec<[ChannelDescription; 5]>,
) -> Self
pub fn new( name: Text, data_size: impl Into<Vec2<usize>>, channels: SmallVec<[ChannelDescription; 5]>, ) -> Self
Create a new Header with the specified name, display window and channels.
Use Header::with_encoding
and the similar methods to add further properties to the header.
The other settings are left to their default values:
- RLE compression
- display window equal to data window
- tiles (64 x 64 px)
- unspecified line order
- no custom attributes
sourcepub fn with_display_window(self, display_window: IntegerBounds) -> Self
pub fn with_display_window(self, display_window: IntegerBounds) -> Self
Set the display window, that is, the global clipping rectangle. Must be the same for all headers of a file.
sourcepub fn with_position(self, position: Vec2<i32>) -> Self
pub fn with_position(self, position: Vec2<i32>) -> Self
Set the offset of this layer.
sourcepub fn with_encoding(
self,
compression: Compression,
blocks: BlockDescription,
line_order: LineOrder,
) -> Self
pub fn with_encoding( self, compression: Compression, blocks: BlockDescription, line_order: LineOrder, ) -> Self
Set compression, tiling, and line order. Automatically computes chunk count.
sourcepub fn with_attributes(self, own_attributes: LayerAttributes) -> Self
pub fn with_attributes(self, own_attributes: LayerAttributes) -> Self
Set all attributes of the header that are not shared with all other headers in the image.
Set all attributes of the header that are shared with all other headers in the image.
sourcepub fn enumerate_ordered_blocks(
&self,
) -> impl Iterator<Item = (usize, TileIndices)> + Send
pub fn enumerate_ordered_blocks( &self, ) -> impl Iterator<Item = (usize, TileIndices)> + Send
Iterate over all blocks, in the order specified by the headers line order attribute. Unspecified line order is treated as increasing line order. Also enumerates the index of each block in the header, as if it were sorted in increasing line order.
sourcepub fn blocks_increasing_y_order(
&self,
) -> impl Iterator<Item = TileIndices> + ExactSizeIterator + DoubleEndedIterator
pub fn blocks_increasing_y_order( &self, ) -> impl Iterator<Item = TileIndices> + ExactSizeIterator + DoubleEndedIterator
Iterate over all tile indices in this header in LineOrder::Increasing
order.
sourcepub fn max_block_pixel_size(&self) -> Vec2<usize>
pub fn max_block_pixel_size(&self) -> Vec2<usize>
The default pixel resolution of a single block (tile or scan line block). Not all blocks have this size, because they may be cutoff at the end of the image.
sourcepub fn get_block_data_window_pixel_coordinates(
&self,
tile: TileCoordinates,
) -> Result<IntegerBounds>
pub fn get_block_data_window_pixel_coordinates( &self, tile: TileCoordinates, ) -> Result<IntegerBounds>
Calculate the position of a block in the global infinite 2D space of a file. May be negative.
sourcepub fn get_absolute_block_pixel_coordinates(
&self,
tile: TileCoordinates,
) -> Result<IntegerBounds>
pub fn get_absolute_block_pixel_coordinates( &self, tile: TileCoordinates, ) -> Result<IntegerBounds>
Calculate the pixel index rectangle inside this header. Is not negative. Starts at 0
.
sourcepub fn get_block_data_indices(
&self,
block: &CompressedBlock,
) -> Result<TileCoordinates>
pub fn get_block_data_indices( &self, block: &CompressedBlock, ) -> Result<TileCoordinates>
Return the tile index, converting scan line block coordinates to tile indices.
Starts at 0
and is not negative.
sourcepub fn get_scan_line_block_tile_coordinates(
&self,
block_y_coordinate: i32,
) -> Result<TileCoordinates>
pub fn get_scan_line_block_tile_coordinates( &self, block_y_coordinate: i32, ) -> Result<TileCoordinates>
Computes the absolute tile coordinate data indices, which start at 0
.
sourcepub fn max_block_byte_size(&self) -> usize
pub fn max_block_byte_size(&self) -> usize
Maximum byte length of an uncompressed or compressed block, used for validation.
sourcepub fn total_pixel_bytes(&self) -> usize
pub fn total_pixel_bytes(&self) -> usize
Returns the number of bytes that the pixels of this header will require when stored without compression. Respects multi-resolution levels and subsampling.
sourcepub fn max_pixel_file_bytes(&self) -> usize
pub fn max_pixel_file_bytes(&self) -> usize
Approximates the maximum number of bytes that the pixels of this header will consume in a file. Due to compression, the actual byte size may be smaller.
sourcepub fn validate(
&self,
is_multilayer: bool,
long_names: &mut bool,
strict: bool,
) -> UnitResult
pub fn validate( &self, is_multilayer: bool, long_names: &mut bool, strict: bool, ) -> UnitResult
Validate this instance.
sourcepub fn read_all(
read: &mut PeekRead<impl Read>,
version: &Requirements,
pedantic: bool,
) -> Result<Headers>
pub fn read_all( read: &mut PeekRead<impl Read>, version: &Requirements, pedantic: bool, ) -> Result<Headers>
Read the headers without validating them.
sourcepub fn write_all(
headers: &[Header],
write: &mut impl Write,
is_multilayer: bool,
) -> UnitResult
pub fn write_all( headers: &[Header], write: &mut impl Write, is_multilayer: bool, ) -> UnitResult
Without validation, write the headers to the byte stream.
sourcepub fn all_named_attributes(
&self,
) -> impl '_ + Iterator<Item = (&TextSlice, AttributeValue)>
pub fn all_named_attributes( &self, ) -> impl '_ + Iterator<Item = (&TextSlice, AttributeValue)>
Iterate over all (name, attribute_value)
pairs in this header that would be written to a file.
The order of attributes is arbitrary and may change in future versions.
Will always contain all strictly required attributes, such as channels, compression, data window, and similar.
Hint: Use attribute.kind_name()
to obtain the standardized name of the attribute type.
Does not validate the header or attributes.
sourcepub fn read(
read: &mut PeekRead<impl Read>,
requirements: &Requirements,
pedantic: bool,
) -> Result<Self>
pub fn read( read: &mut PeekRead<impl Read>, requirements: &Requirements, pedantic: bool, ) -> Result<Self>
Read the value without validating.
sourcepub fn write(&self, write: &mut impl Write) -> UnitResult
pub fn write(&self, write: &mut impl Write) -> UnitResult
Without validation, write this instance to the byte stream.
sourcepub fn data_window(&self) -> IntegerBounds
pub fn data_window(&self) -> IntegerBounds
The rectangle describing the bounding box of this layer within the infinite global 2D space of the file.