#[repr(C)]pub struct Size3D<T, U> {
pub width: T,
pub height: T,
pub depth: T,
/* private fields */
}Expand description
A 3d size tagged with a unit.
Fields§
§width: TThe extent of the element in the U units along the x axis.
height: TThe extent of the element in the U units along the y axis.
depth: TThe extent of the element in the U units along the z axis.
Implementations§
Source§impl<T, U> Size3D<T, U>
impl<T, U> Size3D<T, U>
Sourcepub fn zero() -> Selfwhere
T: Zero,
pub fn zero() -> Selfwhere
T: Zero,
The same as Zero::zero but available without importing trait.
Sourcepub fn from_lengths(
width: Length<T, U>,
height: Length<T, U>,
depth: Length<T, U>,
) -> Self
pub fn from_lengths( width: Length<T, U>, height: Length<T, U>, depth: Length<T, U>, ) -> Self
Constructor taking scalar strongly typed lengths.
Sourcepub fn splat(v: T) -> Selfwhere
T: Clone,
pub fn splat(v: T) -> Selfwhere
T: Clone,
Constructor setting all components to the same value.
Sourcepub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Self
pub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Self
Tag a unitless value with units.
Source§impl<T: Copy, U> Size3D<T, U>
impl<T: Copy, U> Size3D<T, U>
Sourcepub fn to_array(self) -> [T; 3]
pub fn to_array(self) -> [T; 3]
Return this size as an array of three elements (width, then height, then depth).
Sourcepub fn to_tuple(self) -> (T, T, T)
pub fn to_tuple(self) -> (T, T, T)
Return this size as an array of three elements (width, then height, then depth).
Sourcepub fn to_vector(self) -> Vector3D<T, U>
pub fn to_vector(self) -> Vector3D<T, U>
Return this size as a vector with width, height and depth.
Sourcepub fn to_untyped(self) -> Size3D<T, UnknownUnit>
pub fn to_untyped(self) -> Size3D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
Sourcepub fn round(self) -> Selfwhere
T: Round,
pub fn round(self) -> Selfwhere
T: Round,
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).round(), size3::<_, Mm>(0.0, -1.0, 0.0))Sourcepub fn ceil(self) -> Selfwhere
T: Ceil,
pub fn ceil(self) -> Selfwhere
T: Ceil,
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).ceil(), size3::<_, Mm>(0.0, 0.0, 1.0))Sourcepub fn floor(self) -> Selfwhere
T: Floor,
pub fn floor(self) -> Selfwhere
T: Floor,
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).floor(), size3::<_, Mm>(-1.0, -1.0, 0.0))Sourcepub fn volume(self) -> Twhere
T: Mul<Output = T>,
pub fn volume(self) -> Twhere
T: Mul<Output = T>,
Returns result of multiplication of all components
Sourcepub fn lerp(self, other: Self, t: T) -> Self
pub fn lerp(self, other: Self, t: T) -> Self
Linearly interpolate between this size and another size.
§Example
use euclid::size3;
use euclid::default::Size3D;
let from: Size3D<_> = size3(0.0, 10.0, -1.0);
let to: Size3D<_> = size3(8.0, -4.0, 0.0);
assert_eq!(from.lerp(to, -1.0), size3(-8.0, 24.0, -2.0));
assert_eq!(from.lerp(to, 0.0), size3( 0.0, 10.0, -1.0));
assert_eq!(from.lerp(to, 0.5), size3( 4.0, 3.0, -0.5));
assert_eq!(from.lerp(to, 1.0), size3( 8.0, -4.0, 0.0));
assert_eq!(from.lerp(to, 2.0), size3(16.0, -18.0, 1.0));Source§impl<T: NumCast + Copy, U> Size3D<T, U>
impl<T: NumCast + Copy, U> Size3D<T, U>
Sourcepub fn cast<NewT: NumCast>(self) -> Size3D<NewT, U>
pub fn cast<NewT: NumCast>(self) -> Size3D<NewT, U>
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
Sourcepub fn try_cast<NewT: NumCast>(self) -> Option<Size3D<NewT, U>>
pub fn try_cast<NewT: NumCast>(self) -> Option<Size3D<NewT, U>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
Sourcepub fn to_usize(self) -> Size3D<usize, U>
pub fn to_usize(self) -> Size3D<usize, U>
Cast into an uint size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_u32(self) -> Size3D<u32, U>
pub fn to_u32(self) -> Size3D<u32, U>
Cast into an u32 size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
Source§impl<T: Signed, U> Size3D<T, U>
impl<T: Signed, U> Size3D<T, U>
Sourcepub fn abs(self) -> Self
pub fn abs(self) -> Self
Computes the absolute value of each component.
For f32 and f64, NaN will be returned for component if the component is NaN.
For signed integers, ::MIN will be returned for component if the component is ::MIN.
Sourcepub fn is_positive(self) -> bool
pub fn is_positive(self) -> bool
Returns true if all components is positive and false any component is zero or negative.
Source§impl<T: PartialOrd, U> Size3D<T, U>
impl<T: PartialOrd, U> Size3D<T, U>
Sourcepub fn min(self, other: Self) -> Self
pub fn min(self, other: Self) -> Self
Returns the size each component of which are minimum of this size and another.
Sourcepub fn max(self, other: Self) -> Self
pub fn max(self, other: Self) -> Self
Returns the size each component of which are maximum of this size and another.
Sourcepub fn clamp(self, start: Self, end: Self) -> Selfwhere
T: Copy,
pub fn clamp(self, start: Self, end: Self) -> Selfwhere
T: Copy,
Returns the size each component of which clamped by corresponding
components of start and end.
Shortcut for self.max(start).min(end).
pub fn contains(self, other: Self) -> bool
Sourcepub fn greater_than(self, other: Self) -> BoolVector3D
pub fn greater_than(self, other: Self) -> BoolVector3D
Returns vector with results of “greater than” operation on each component.
Sourcepub fn lower_than(self, other: Self) -> BoolVector3D
pub fn lower_than(self, other: Self) -> BoolVector3D
Returns vector with results of “lower than” operation on each component.
Source§impl<T: PartialEq, U> Size3D<T, U>
impl<T: PartialEq, U> Size3D<T, U>
Sourcepub fn equal(self, other: Self) -> BoolVector3D
pub fn equal(self, other: Self) -> BoolVector3D
Returns vector with results of “equal” operation on each component.
Sourcepub fn not_equal(self, other: Self) -> BoolVector3D
pub fn not_equal(self, other: Self) -> BoolVector3D
Returns vector with results of “not equal” operation on each component.
Trait Implementations§
Source§impl<T: AddAssign, U> AddAssign<Size3D<T, U>> for Point3D<T, U>
impl<T: AddAssign, U> AddAssign<Size3D<T, U>> for Point3D<T, U>
Source§fn add_assign(&mut self, other: Size3D<T, U>)
fn add_assign(&mut self, other: Size3D<T, U>)
+= operation. Read moreSource§impl<T: AddAssign, U> AddAssign for Size3D<T, U>
impl<T: AddAssign, U> AddAssign for Size3D<T, U>
Source§fn add_assign(&mut self, other: Self)
fn add_assign(&mut self, other: Self)
+= operation. Read moreSource§impl<'de, T, U> Deserialize<'de> for Size3D<T, U>where
T: Deserialize<'de>,
impl<'de, T, U> Deserialize<'de> for Size3D<T, U>where
T: Deserialize<'de>,
Source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Source§impl<T: Copy + DivAssign, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T: Copy + DivAssign, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
Source§fn div_assign(&mut self, other: Scale<T, U, U>)
fn div_assign(&mut self, other: Scale<T, U, U>)
/= operation. Read moreSource§impl<T: Copy + DivAssign, U> DivAssign<T> for Size3D<T, U>
impl<T: Copy + DivAssign, U> DivAssign<T> for Size3D<T, U>
Source§fn div_assign(&mut self, other: T)
fn div_assign(&mut self, other: T)
/= operation. Read moreSource§impl<T: Copy + MulAssign, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T: Copy + MulAssign, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
Source§fn mul_assign(&mut self, other: Scale<T, U, U>)
fn mul_assign(&mut self, other: Scale<T, U, U>)
*= operation. Read moreSource§impl<T: Copy + MulAssign, U> MulAssign<T> for Size3D<T, U>
impl<T: Copy + MulAssign, U> MulAssign<T> for Size3D<T, U>
Source§fn mul_assign(&mut self, other: T)
fn mul_assign(&mut self, other: T)
*= operation. Read moreSource§impl<T: SubAssign, U> SubAssign<Size3D<T, U>> for Point3D<T, U>
impl<T: SubAssign, U> SubAssign<Size3D<T, U>> for Point3D<T, U>
Source§fn sub_assign(&mut self, other: Size3D<T, U>)
fn sub_assign(&mut self, other: Size3D<T, U>)
-= operation. Read moreSource§impl<T: SubAssign, U> SubAssign for Size3D<T, U>
impl<T: SubAssign, U> SubAssign for Size3D<T, U>
Source§fn sub_assign(&mut self, other: Self)
fn sub_assign(&mut self, other: Self)
-= operation. Read more