Function stroke_and_fill_path

Source
fn stroke_and_fill_path(
    feathering: f32,
    path: &mut [PathPoint],
    path_type: PathType,
    stroke: &PathStroke,
    color_fill: Color32,
    out: &mut Mesh,
)
Expand description

Tessellate the given path as a stroke with thickness, with optional fill color.

Calling this may reverse the vertices in the path if they are wrong winding order.

The preferred winding order is clockwise.