fn stroke_and_fill_path(
feathering: f32,
path: &mut [PathPoint],
path_type: PathType,
stroke: &PathStroke,
color_fill: Color32,
out: &mut Mesh,
)
Expand description
Tessellate the given path as a stroke with thickness, with optional fill color.
Calling this may reverse the vertices in the path if they are wrong winding order.
The preferred winding order is clockwise.