Structs§
- Gamepad
Index - Index of gamepad in list of system’s connected gamepads
- Gamepad
Input Bounds - The minimum and maximum values that can be reported for axis or button input from this gamepad
- Gamepad
Supported Haptic Effects - The haptic effects supported by this gamepad
- Keyboard
Event - Recreate KeyboardEvent from keyboard_types to pair it with webdriver_id, which is used for webdriver action synchronization.
- Mouse
Button Event - Mouse
Left Viewport Event - Mouse
Move Event - Scroll
Event - Touch
Event - TouchId
- An opaque identifier for a touch point.
- Touch
Sequence Id - An ID for a sequence of touch events between a
Down
and theUp
orCancel
event. The ID is the same for all events betweenDown
andUp
orCancel
- Wheel
Delta - The Wheel event deltas in every direction
- Wheel
Event
Enums§
- Editing
Action Event - An editing action that should be performed on a
WebView
. - Gamepad
Event - The type of Gamepad event
- Gamepad
Update Type - The type of Gamepad input being updated
- ImeEvent
- Input
Event - An input event that is sent from the embedder to Servo.
- Mouse
Button - Mouse
Button Action - The types of mouse events
- Touch
Event Type - The type of input represented by a multi-touch event.
- Wheel
Mode - Mode to measure WheelDelta floats in