Struct compositing::gl::RenderTargetInfo
source · pub struct RenderTargetInfo {
gl: Rc<dyn Gl>,
framebuffer_ids: Vec<GLuint>,
renderbuffer_ids: Vec<GLuint>,
texture_ids: Vec<GLuint>,
}
Fields§
§gl: Rc<dyn Gl>
§framebuffer_ids: Vec<GLuint>
§renderbuffer_ids: Vec<GLuint>
§texture_ids: Vec<GLuint>
Implementations§
source§impl RenderTargetInfo
impl RenderTargetInfo
pub fn new( gl: Rc<dyn Gl>, width: FramebufferUintLength, height: FramebufferUintLength, ) -> Self
pub fn framebuffer_id(&self) -> GLuint
pub fn bind(&self)
pub fn unbind(&self)
pub fn read_back_from_gpu( self, x: i32, y: i32, width: FramebufferUintLength, height: FramebufferUintLength, ) -> RgbaImage
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderTargetInfo
impl !RefUnwindSafe for RenderTargetInfo
impl !Send for RenderTargetInfo
impl !Sync for RenderTargetInfo
impl Unpin for RenderTargetInfo
impl !UnwindSafe for RenderTargetInfo
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T: ?Sized,
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